ten questions
Posted: Mon Aug 12, 2002 11:50 pm
Questions:
1. How do I get a door to open upwards is it possible
2. I have tried using area_portals but even though I have thoughly checked the sealed rooms no leaks, no way but through doors, in solid windows etc error msg comes up about 2 areas as usual.
I placed the area_portal brush inside the door in the middle 1 unit thick filling the doorway and filling doorway and 1 unit beyond
any suggestions? Ps how can 2 area portals be reported as having the same number when the '2 connecting areas' error comes up
3. I think that radiant causes errors in maps on its own, especially if its crashed and antifreezed using nortoncrash guard, I get brushes that have moves slightly weird black patches like the time my whole terrain on an earlier map when black and couldn't be fixed. I have also what appears to be a BSP file saved as a .reg file! very dangerous? .reg being the extention for registry files and might explain why my registry was damaged one time by Radiant.
BTW Norton has recorded over 200 crashes in Radiant in 6 weeks.
4. Why do i get brushes that appear to be in between whole units so that its very hard to clip them and prevent overlaps.
5. why are my textures reversed in Radiant now any text is backwards how can I fix this without reinstall? I can flip them using x flip
6. I have a constant error msg of an entity in a duplicate plane but everytime I check which entity its a different one which I delete but the msg comes up.
7. Why does Mbuild look for .tik files that it says have the .map extention eg. MG42_bipod.map, how has it managed to change the extention.
8. How do I get user skins displayed in SP/MP maps, i.e. a mission to assinate Hitler
9. How do you use the moon instead if the sun and still have it illuminate the map as per FULL moon, a Moon1.tga sprite .
10 What are the uses and purpose of all the different clips like skyclip,waterclip etc and many other textures in common like how do you use the coloured glass in a window.
one extra one.....
What is 'real lighting' in radiant when I use this everything is quite a bit darker and the map I had total darkness on terrain when compiled shows the dark terrain here but not if de-selected, is it an estimate of how the map will look after compile?
1. How do I get a door to open upwards is it possible
2. I have tried using area_portals but even though I have thoughly checked the sealed rooms no leaks, no way but through doors, in solid windows etc error msg comes up about 2 areas as usual.
I placed the area_portal brush inside the door in the middle 1 unit thick filling the doorway and filling doorway and 1 unit beyond
any suggestions? Ps how can 2 area portals be reported as having the same number when the '2 connecting areas' error comes up
3. I think that radiant causes errors in maps on its own, especially if its crashed and antifreezed using nortoncrash guard, I get brushes that have moves slightly weird black patches like the time my whole terrain on an earlier map when black and couldn't be fixed. I have also what appears to be a BSP file saved as a .reg file! very dangerous? .reg being the extention for registry files and might explain why my registry was damaged one time by Radiant.
BTW Norton has recorded over 200 crashes in Radiant in 6 weeks.
4. Why do i get brushes that appear to be in between whole units so that its very hard to clip them and prevent overlaps.
5. why are my textures reversed in Radiant now any text is backwards how can I fix this without reinstall? I can flip them using x flip
6. I have a constant error msg of an entity in a duplicate plane but everytime I check which entity its a different one which I delete but the msg comes up.
7. Why does Mbuild look for .tik files that it says have the .map extention eg. MG42_bipod.map, how has it managed to change the extention.
8. How do I get user skins displayed in SP/MP maps, i.e. a mission to assinate Hitler
9. How do you use the moon instead if the sun and still have it illuminate the map as per FULL moon, a Moon1.tga sprite .
10 What are the uses and purpose of all the different clips like skyclip,waterclip etc and many other textures in common like how do you use the coloured glass in a window.
one extra one.....
What is 'real lighting' in radiant when I use this everything is quite a bit darker and the map I had total darkness on terrain when compiled shows the dark terrain here but not if de-selected, is it an estimate of how the map will look after compile?
