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Full/Final Compile ......will it work if you have errors?

Posted: Tue Apr 29, 2003 7:43 pm
by Wittmann
Hello

I'm in the middle of doing a full compile, well 35% actually, and the whole thing seems to have ground to a halt. It's been stuck on 35% for a few hours now,(all afternoon) and doesnt look like tis gonna go any further.

I did have a few errors ( degenerate/duplicate plane) x4 and a leaked trigger use entity ?? ( bizarre) so........

Question 1) when it compiles fully, does it do so in a steady manner, i.e the percentage goes up at regular intervals, or does it sit at certain stages for a long time before moving on........the reason I ask is that I dont want to bin the compile unless I have to.

Question 2) Will 4 degenerate plane errors make the compile fail, and if so, how do I find out where they are? I followed the coordinates that mbuilder produced and got rid of the offending brushes ( which looked ok to me and not causing any problems that I could see ) , then recompiled it and it came up with 4 different ones ........by this time I'm doing the wall of death around the room about to bin the whole blumin thing.

I have got a big vis size 1,200,000 but its a big map and I've detail brushed as much as I can, so can anyone else shed any light?

Cheers Chris

Posted: Tue Apr 29, 2003 8:07 pm
by jv_map
When doing a vis compile every % takes longer than the previous one :(

Degenerate planes are likely to create weird view glitches in your map, but they may also not be a problem. :?

Posted: Tue Apr 29, 2003 8:23 pm
by Wittmann
Thanks JV ... I'm going back and reducing my vis size some more by getting rid of some unneccesary bits and pieces so will wait and see if it's progressed a bit later on

Thanks

Chris