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AI falling through walls
Posted: Wed Apr 30, 2003 1:25 am
by PsychoE
I am in process of a SP map, tested it out, and when I shoot the axis, they die, but fall through the wall. My walls are 8 units thick. PLS tell me that i don't have to clip all the walls.
What can i do?
Posted: Wed Apr 30, 2003 1:30 am
by nuggets
it's something we live with, it happens all the time in the game
like when shooting some1 on stairs, they just lie flat across them

Posted: Wed Apr 30, 2003 1:36 am
by PsychoE
True enough. Just wondering if there is a remedy for that. Or a way to reduce it.
Posted: Wed Apr 30, 2003 1:38 am
by nuggets
add a lot and a lot and a lot more anims for dead people,
so they could die propped up agaisnt walls, kneeling down, rigid to match stairs, then finding their tag points to match with certain areas, there's a workaround, but lot's of work

Posted: Wed Apr 30, 2003 3:03 pm
by PsychoE
Yep - definately sounds like a lot of work. I guess I will just ignore them.
But..... Are there any tuts available on that type of thing? Maybe I could play around with it.
Posted: Wed Apr 30, 2003 4:17 pm
by Angex
If only we had karma, its not perfect but its a start.
Posted: Thu May 01, 2003 1:40 am
by mohaa_rox
Even other games have the same prob.

Posted: Thu May 01, 2003 11:35 pm
by nuggets
HITMAN 2 doesn't that game is fkn ACE!!!