Firing 88s -- SH model -- IS it dropping shells at range?
Posted: Wed Apr 30, 2003 11:47 am
Ok, using the older AA model and the whole trigger thingy I used to be able to get the AA 88 to fire 'heavy' ammo --without having to actually have a heavy round-- and the shots would impact across the map and cause damage. Cool.
BUT, now with the SH model it is using the 'King Tiger Gun' and you never see the round when it's fired. The .tik file has a range where I can adjust the distance, but my question is:
Can the SH model 'p_flak88' be used as long range artillery???
IF not, how can I get my old 88base/turret setup firing the bazooka/heavy rounds again???? I've imported prefabs but it seems that SH ignores the .tik files....the 88 shoots, but not round comes out in any form.
BUT, now with the SH model it is using the 'King Tiger Gun' and you never see the round when it's fired. The .tik file has a range where I can adjust the distance, but my question is:
Can the SH model 'p_flak88' be used as long range artillery???
IF not, how can I get my old 88base/turret setup firing the bazooka/heavy rounds again???? I've imported prefabs but it seems that SH ignores the .tik files....the 88 shoots, but not round comes out in any form.