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Scale!!!!!!!!!!!!!!!!!

Posted: Tue Aug 13, 2002 5:05 am
by Sawed_Off
Ok i am a first time Radient user and i don't know the scale, and i don't wanna make it so a window is above the solder or if a vent shaft is to small. Plz help me with this. Even just telling me how tall the solder is would help alot!

Posted: Tue Aug 13, 2002 6:28 am
by McBa1n
16 units=about 1 RL foot
so, the player model is about 96 units tall
...About

Posted: Tue Aug 13, 2002 10:29 am
by Oddball_Woof
If you can't remember that or it hurts your brain to do so like it does mine :) you can get a rough idea by placing an ai model right next to the object you want to size check, or build it next to him.
Do some simple maps with windows and doors and try out the sizes until you feel the scale is right, again place an ai in situ so you can get a 3rd person view, BTW what ever happened to 2nd person? does it exist or is it in another dimension? Is it a quantum perspective something you can never observe?

Posted: Tue Aug 13, 2002 11:50 am
by Surgeon
I'm afraid the 2nd person discussion thread is in the metaphysical forum - you need to be either dead, having an out of body experience, or a plant pot to see/post in it

Posted: Tue Aug 13, 2002 12:41 pm
by Moal
also in the zoomed out view the squares are 64 units tall
and in zoomed in mode it's what ever you have the grid set on
I use the 2 Square method for Doors
2 squares tall and 1 wide /Doors = 128 units tall and 64 units wide
and winodws 1 square / windows = 64 units

Posted: Tue Aug 13, 2002 4:23 pm
by Surgeon
top tip - go to your preferences and click the paint sizing info box - this will give u a nice little indicator telling you how high/long your brush is

Posted: Tue Aug 13, 2002 6:15 pm
by McBa1n
haha
now i want to make a '2nd person' shooter
lol
thats pretty funny

Posted: Wed Aug 14, 2002 3:13 am
by Sawed_Off
thanks everyone!!!