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How to prefab?
Posted: Fri May 02, 2003 7:56 pm
by Jugement Dernier
Hi again. New newbie question.
With what software is it possible to make prefabs?
Can i use 3dsmax?
And..are there any good tuts on prefabs?
thanks again.

Posted: Fri May 02, 2003 7:59 pm
by Yarik
All prefab is a Map file saved as extension PFB. In Radiant make a building and click file---->Save as prefab. Save it then open up a map and click file---->Load to prefab this should load it. I have 3 new prefabs on my site check it out here
www.MOHyarik.tk click prefab.
If for some reason teh page wont show click refresh a few times. All the links work fine.
Here some more sites
http://www.alliedassault.us/pafiledb3/p ... egory&id=2
http://www.viziongrafx.com/moh/prefabs.html
http://www.shiftys-bunker.tk/
prefabs
Posted: Fri May 02, 2003 8:22 pm
by Jugement Dernier
I should have asked this before......
1. what is the advantage of using prefabs and why is it not recommended to use too much.
2. i thought of using another software than radient to make much better looking object .
Max or milkshape? i know some max but not Milkshape.
3. i planned to draw 6 waste tanks which are similar and ramps,stairs, so not to repeat the work everytime, i need i guess to make prefabs out of them.
thank!

Posted: Fri May 02, 2003 8:50 pm
by wacko
the 1st answer to #1 is in your #3. If it was not recommended to use too many prefabs, it was because too many identical objects might become boring, but taking e.g. phone posts, well, they look the same all the road down, and probably in the next map, too...
#2: I see: You want to make
models, not prefabs!! You could do them with both MAX and Milkshape, where Milkshape as already a MOHAA import function.
#3: If you wouldn't want to use them in other maps, where a prefab might become handy (but not neccessary!), you could just copy those tanks and drag them to where those copies should be.
Generally, I think, you should make clear, whether you want to make prefabs (just a different word for a map file with the enhanced possibility to import it into a map) or models (like those coming with MOHAA, like those vehicles, chairs and lamps). With this information, it'll be easier to help you!

prefabs
Posted: Fri May 02, 2003 10:24 pm
by Jugement Dernier
im not to familiar with the concepts behind mapmaking in mohaa but i think i get it.
i was not too sure of what to use,prefabs or models.
a prefab is done within radient and to be used in other maps if desired.
to make more complex shapes if needed, Milshape or max can be used,
which are more powerfull.
iknow some max ,but have to find how to export it in my map.
Or i can learn some Milkshape maybe.
thanks a lot.
Posted: Fri May 02, 2003 11:49 pm
by Yarik
I said time and Time. Please read my tutorial on making models in GMAX and then exporting it to MOHAA Radiant. Heres my link
/forum/viewtopic.php?t=2495
It has no pictures but it will do. If you dont understand something just tell me And I will be glad to help out
Posted: Sat May 03, 2003 5:01 am
by Jugement Dernier
Thanks alot. i did what u said and it works!.
Well, since im a total newbie,another question!
Can we texture the model in milkshape with textures from mohaa and uv map it or the texturing to the model has to be done within radiant.
Thanks!

Posted: Sat May 03, 2003 9:21 am
by wacko
As far as I saw it while I was trying Milkshape (without much success), you must texture your model there. You can use textures from MOHAA, though you might have to extract them out of the pak#.pk3 and afterwards edit the tik file.
A later texturing in MOHRadiant isn'T possible, as it is not with the models that came with MOHAA. You just can adjust the scale and facing direction of your model in MOHRadiant.
Posted: Sat May 03, 2003 2:51 pm
by mohaa_rox
if you want modelling, pls post at modelling section thx.
