screenshot helpfull thingie
Posted: Sat May 03, 2003 12:03 pm
hi guys something a friend help me set up......................
when doing screen shot for your maps to submit them to a site you can make the screen shot look a little better maybe by not having the HUD (health,compass,ammo etc) not appear i have this installed in my soilder config file and it works perfectly below is my soilder config file.....i included the whole config for you to see where to put in the "bind delete"
// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "useweaponclass pistol"
bind 2 "useweaponclass rifle"
bind 3 "useweaponclass smg"
bind 4 "useweaponclass mg"
bind 5 "useweaponclass grenade"
bind 6 "useweaponclass heavy"
bind 7 "toggleitem"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+leanright"
bind d "+moveright"
bind f "+use"
bind h "weapdrop"
bind p "pushmenu_weaponselect"
bind q "holster"
bind r "reload"
bind s "+back"
bind t "sayteam"
bind u "pushmenu_teamselect"
bind v "instamsg_main"
bind w "+forward"
bind y "say"
bind z "+leanleft"
bind PAUSE "pause"
bind LCTRL "+movedown"
bind LSHIFT "+speed"
bind DEL "hudon"
bind F2 "ui_getplayermodel;pushmenu_dm mpoptions"
bind F3 "pushmenu Controls"
bind F4 "pushmenu_sp LoadSave"
bind F5 "savegame quick"
bind F6 "messagemode"
bind F9 "loadgame quick"
bind F12 "screenshot"
bind MOUSE1 "+attackprimary"
bind MOUSE2 "+attacksecondary"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//
// Cvars
//
seta g_inactivespectate "200"
seta sv_maplist "dm/mohdm1 obj/obj_team1 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
seta name "{ARR}Tuffstuff7"
seta fps "1"
seta vid_ypos "21"
seta vid_xpos "0"
seta dm_playergermanmodel "german_elite_officer"
seta sensitivity "5.000000"
seta s_milesdriver "Miles Fast 2D Positional Audio"
seta s_speaker_type "2"
seta r_forceClampToEdge "1"
seta r_textureMode "gl_linear_mipmap_linear"
seta r_gamma "1.292181"
seta r_lastValidRenderer "Radeon 9700 Pro x86/MMX/3DNow!/SSE"
seta s_volume "0.900000"
seta s_musicvolume "0.032922"
seta com_maxfps "180"
seta dm_playermodel "allied_airborne"
seta rate "25000"
seta r_mode "6"
seta ui_maplist_team "dm/mohdm1 obj/obj_team1 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
seta ui_inactivespectate "200"
seta ui_connectip "66.74.215.216"
seta ui_timelimit "60"
seta ui_gamespy "0"
seta ui_console "1"
seta developer "1"
//
// Aliases
//
alias hudoff "ui_hud 0; bind del hudon"
alias hudon "ui_hud 1; bind del hudoff"
now when you holster the weapon and hit delete the whole HUD is gone leaving a "clean" screen shot ....hit delete and the HUD is back
well hope someone likes, i don't get to help much as i am a newb lol
tuffstuff7
when doing screen shot for your maps to submit them to a site you can make the screen shot look a little better maybe by not having the HUD (health,compass,ammo etc) not appear i have this installed in my soilder config file and it works perfectly below is my soilder config file.....i included the whole config for you to see where to put in the "bind delete"
// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "useweaponclass pistol"
bind 2 "useweaponclass rifle"
bind 3 "useweaponclass smg"
bind 4 "useweaponclass mg"
bind 5 "useweaponclass grenade"
bind 6 "useweaponclass heavy"
bind 7 "toggleitem"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+leanright"
bind d "+moveright"
bind f "+use"
bind h "weapdrop"
bind p "pushmenu_weaponselect"
bind q "holster"
bind r "reload"
bind s "+back"
bind t "sayteam"
bind u "pushmenu_teamselect"
bind v "instamsg_main"
bind w "+forward"
bind y "say"
bind z "+leanleft"
bind PAUSE "pause"
bind LCTRL "+movedown"
bind LSHIFT "+speed"
bind DEL "hudon"
bind F2 "ui_getplayermodel;pushmenu_dm mpoptions"
bind F3 "pushmenu Controls"
bind F4 "pushmenu_sp LoadSave"
bind F5 "savegame quick"
bind F6 "messagemode"
bind F9 "loadgame quick"
bind F12 "screenshot"
bind MOUSE1 "+attackprimary"
bind MOUSE2 "+attacksecondary"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//
// Cvars
//
seta g_inactivespectate "200"
seta sv_maplist "dm/mohdm1 obj/obj_team1 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
seta name "{ARR}Tuffstuff7"
seta fps "1"
seta vid_ypos "21"
seta vid_xpos "0"
seta dm_playergermanmodel "german_elite_officer"
seta sensitivity "5.000000"
seta s_milesdriver "Miles Fast 2D Positional Audio"
seta s_speaker_type "2"
seta r_forceClampToEdge "1"
seta r_textureMode "gl_linear_mipmap_linear"
seta r_gamma "1.292181"
seta r_lastValidRenderer "Radeon 9700 Pro x86/MMX/3DNow!/SSE"
seta s_volume "0.900000"
seta s_musicvolume "0.032922"
seta com_maxfps "180"
seta dm_playermodel "allied_airborne"
seta rate "25000"
seta r_mode "6"
seta ui_maplist_team "dm/mohdm1 obj/obj_team1 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
seta ui_inactivespectate "200"
seta ui_connectip "66.74.215.216"
seta ui_timelimit "60"
seta ui_gamespy "0"
seta ui_console "1"
seta developer "1"
//
// Aliases
//
alias hudoff "ui_hud 0; bind del hudon"
alias hudon "ui_hud 1; bind del hudoff"
now when you holster the weapon and hit delete the whole HUD is gone leaving a "clean" screen shot ....hit delete and the HUD is back
well hope someone likes, i don't get to help much as i am a newb lol
tuffstuff7