It's Here! La_Tour_Eiffel is complete!

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TheShiznaeSpe
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It's Here! La_Tour_Eiffel is complete!

Post by TheShiznaeSpe »

Download the dm version at http://www.warwickmedia.com/spe/OTHER/U ... wer_dm.pk3

Download the obj version at http://www.warwickmedia.com/spe/OTHER/U ... _mohaa.pk3

Both maps are compatible with mohaa and spearhead.

Screens are adjusted for your viewing pleasure. :D

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TheShiznaeSpe
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Post by TheShiznaeSpe »

I've submitted to TMT and aa.us

should i send it anywhere else? aa.com? :?:
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lazyboy
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Post by lazyboy »

this is a sweet map!!
ill take it
ive got a clan site
YO!!
jv_map
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Post by jv_map »

J'aime ta tour :)
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TheShiznaeSpe
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Post by TheShiznaeSpe »

Merci, c'est super, ah oui?
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Post by TheShiznaeSpe »

download at mohfiles NOW-I'm changing links in the next day or 2

http://www.mohfiles.com/file.info?ID=13579 for the DM

http://www.mohfiles.com/file.info?ID=13578 for the OBJ
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Gen Cobra
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Post by Gen Cobra »

Bravo. This is a great map. You did a great job on the tower. 8)
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TheShiznaeSpe
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Post by TheShiznaeSpe »

thanks man-i actually got someone to host the map last night-it kicked @$$ :D
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mohaa_rox
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Post by mohaa_rox »

how long did u take for the tower?
Live to map, not map to live.
-mohaa_rox, .map
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TheShiznaeSpe
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Post by TheShiznaeSpe »

about 6 months on the map, about 4 on the tower :wink:
Bjarne BZR
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Post by Bjarne BZR »

Here I am: the grumpy old man! :D

I found some problems with your otherwise sweet map:

- The killfield on top of the tower, maby just hurt the player... until he backs down. Instad of the instant killing ( same effect, but it wont piss players off ( You know how easy it is to piss them off right? ) ).

- The fog. You've set a farplane of 4000... but the rainstorm scripting removes it... I would remove the rainstorm and use the fog ( combined with replaceing the sky with skyclip, to remove the "How come I cant see that house when I can see the stars a few billion miles away" effect ).
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- The water. There is someting wrong with the water: Maby there are multiple brushes on top of each other. And set nodraw on the surfaces under water to remove the water barrier effect:
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- Cover. There are way to many open spaces, a sniper will have a party here ( This does not have to be a bad thing ).

Thats what I think, ignore me or bite my head clean off!

/Bjarne
Last edited by Bjarne BZR on Thu May 08, 2003 7:01 am, edited 2 times in total.
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vinyl
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Post by vinyl »

nice one looks good :)
TheShiznaeSpe
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Post by TheShiznaeSpe »

thanks for the comments bjarne-they greatly appreciated

i'm fixing the water now-and i'm making a custom rain script with less fog :D

if anyone has any suggestions to fill the open spaces up-post em please :D
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Post by Bjarne BZR »

A not too complex system of hedges would fit into the theme... And not too FPS lowering... :D
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Post by TheShiznaeSpe »

Bjarne BZR wrote:A not too complex system of hedges would fit into the theme
in the open field inside the walls surrounding the tower area-i presume?
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