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It's Here! La_Tour_Eiffel is complete!

Posted: Sun May 04, 2003 7:17 pm
by TheShiznaeSpe
Download the dm version at http://www.warwickmedia.com/spe/OTHER/U ... wer_dm.pk3

Download the obj version at http://www.warwickmedia.com/spe/OTHER/U ... _mohaa.pk3

Both maps are compatible with mohaa and spearhead.

Screens are adjusted for your viewing pleasure. :D

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Posted: Mon May 05, 2003 3:02 am
by TheShiznaeSpe
I've submitted to TMT and aa.us

should i send it anywhere else? aa.com? :?:

Posted: Mon May 05, 2003 3:03 am
by lazyboy
this is a sweet map!!
ill take it
ive got a clan site

Posted: Mon May 05, 2003 3:56 pm
by jv_map
J'aime ta tour :)

Posted: Mon May 05, 2003 9:11 pm
by TheShiznaeSpe
Merci, c'est super, ah oui?

Posted: Tue May 06, 2003 3:19 am
by TheShiznaeSpe
download at mohfiles NOW-I'm changing links in the next day or 2

http://www.mohfiles.com/file.info?ID=13579 for the DM

http://www.mohfiles.com/file.info?ID=13578 for the OBJ

Posted: Tue May 06, 2003 3:55 am
by Gen Cobra
Bravo. This is a great map. You did a great job on the tower. 8)

Posted: Wed May 07, 2003 1:03 am
by TheShiznaeSpe
thanks man-i actually got someone to host the map last night-it kicked @$$ :D

Posted: Wed May 07, 2003 9:35 am
by mohaa_rox
how long did u take for the tower?

Posted: Wed May 07, 2003 11:48 am
by TheShiznaeSpe
about 6 months on the map, about 4 on the tower :wink:

Posted: Wed May 07, 2003 12:28 pm
by Bjarne BZR
Here I am: the grumpy old man! :D

I found some problems with your otherwise sweet map:

- The killfield on top of the tower, maby just hurt the player... until he backs down. Instad of the instant killing ( same effect, but it wont piss players off ( You know how easy it is to piss them off right? ) ).

- The fog. You've set a farplane of 4000... but the rainstorm scripting removes it... I would remove the rainstorm and use the fog ( combined with replaceing the sky with skyclip, to remove the "How come I cant see that house when I can see the stars a few billion miles away" effect ).
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- The water. There is someting wrong with the water: Maby there are multiple brushes on top of each other. And set nodraw on the surfaces under water to remove the water barrier effect:
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- Cover. There are way to many open spaces, a sniper will have a party here ( This does not have to be a bad thing ).

Thats what I think, ignore me or bite my head clean off!

/Bjarne

Posted: Thu May 08, 2003 12:42 am
by vinyl
nice one looks good :)

Posted: Thu May 08, 2003 11:46 am
by TheShiznaeSpe
thanks for the comments bjarne-they greatly appreciated

i'm fixing the water now-and i'm making a custom rain script with less fog :D

if anyone has any suggestions to fill the open spaces up-post em please :D

Posted: Thu May 08, 2003 12:12 pm
by Bjarne BZR
A not too complex system of hedges would fit into the theme... And not too FPS lowering... :D

Posted: Thu May 08, 2003 8:40 pm
by TheShiznaeSpe
Bjarne BZR wrote:A not too complex system of hedges would fit into the theme
in the open field inside the walls surrounding the tower area-i presume?