bomber exploder
Posted: Thu Aug 15, 2002 9:03 pm
i've nearly finished my SP map, and i just need to find out how to do a few more things:
1. i want to have a bomber fly past a bunker, drop a bomb, and then have an exploder destroy parts of the walls. Do i have to use a trigger with the flags set to projectiles, or use 'wait' in the script when i call the bomber thread to wait the time it takes for the bomb to hit the bunker? Also, does the bomb automatically appear when the bomber gets in line with the bombs path?
2. i going to do an allied barricade, with mg's, but the only stat mg is the mg42, which is german. is there any way of making a BAR like a turret weapon, like the MG42, or can you use the 30cal MG. I've only seen the BAR as a 'player_weapon', which are ones you have to pick up, and the 30cal i've seen is fixed to the jeep from mission 1.
1. i want to have a bomber fly past a bunker, drop a bomb, and then have an exploder destroy parts of the walls. Do i have to use a trigger with the flags set to projectiles, or use 'wait' in the script when i call the bomber thread to wait the time it takes for the bomb to hit the bunker? Also, does the bomb automatically appear when the bomber gets in line with the bombs path?
2. i going to do an allied barricade, with mg's, but the only stat mg is the mg42, which is german. is there any way of making a BAR like a turret weapon, like the MG42, or can you use the 30cal MG. I've only seen the BAR as a 'player_weapon', which are ones you have to pick up, and the 30cal i've seen is fixed to the jeep from mission 1.