Page 1 of 1
exploder brush question
Posted: Wed May 07, 2003 2:52 pm
by solar
In trying to finish my map, I've gone in and made a few more brushes part of the exploder set. When I test my map, the exploder system is not operational. Why??? Do you have to select all the brushes and make them a script object with the k/v pairs at the same time, or can you add others along the way??
#set
Posted: Wed May 07, 2003 7:41 pm
by tltrude
You can have as many chunks, exploders, explodersmashed, and exploderfires you want, but they all must have the same #set number. More than likely, you inadvertently changed the targetname of something, or destroyed the #set numbers. I know it's a pain, but check them all again.
I had a simular problem that ended up being an invisiable script_model. The exploders would only work in free-for-all and not in team deathmatch. So if you still have problems, open your map file with Wordpad and search for "script_model"(s) with weird coordinates.
Hope that helps.
Posted: Thu May 08, 2003 3:43 pm
by solar
Still can't figure it out. I should have 7 script models, 5 of exploderfire variety and 2 bombs. I went to entity info window and there are only those 7. I reassigned both bomb objectives, set# 1 and set# 2, all k/v pairs are correct. I started the game and still can't start the explosives and all the explodersmashed are visible. It's like it doesn't run my script because other things that I've scripted don't work either, but the console doesn't show the usual error that it is unable to run the script.
Any other ideas?? This is driving me nuts
Posted: Thu May 08, 2003 3:46 pm
by solar
script
Posted: Thu May 08, 2003 3:58 pm
by tltrude
One way to tell if the script is running is the background sound. If it is quite, the script is not running.
exec global/ambient.scr mohdm7
If you do hear the sound and the explodersmashed are showing, then the exploder script has not been preloaded in or before prespawn.
exec global/exploder.scr
Make sure your script and bsp have the same name and are in the same folder.
I just made a bomber test map and it has 4 exploders, if you want to study it. Here is a link to download it:
http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip
Posted: Thu May 08, 2003 4:15 pm
by nuggets
just rename it, to .scr it'll ask if ur sure but just say yes
