Page 1 of 2

Size difference

Posted: Thu May 08, 2003 10:39 pm
by [401st]King
i just finished making a simple map and it seems that everything is HUGE!!! i made the door 128 high but it is 2-3 times bigger than whats really needed by my player. any help with this? thanks in advance :D

Posted: Thu May 08, 2003 11:10 pm
by nuggets
may sound stupid but 128 is what the standard size is for doors

when it's using 128 units, that's on grid 1 setting if you're in a different grid view then don't count the squares look at the axis on the left :D

Posted: Thu May 08, 2003 11:13 pm
by [401st]King
well it wasnt on grid 1...its on grid 4 or something. i dont use the grid as a guide, i use the actual measurements when sizing. I just made the size of the door big enough to fit the whole brush without cutting any of the door off and it seems wayyyyyyyy to big and i dont know why.

Posted: Thu May 08, 2003 11:17 pm
by nuggets
have u compared it to the player start... i'm sure the height for that is 96, which is full head height, maybe your player's just a midget?

another stupid question... but... are you sure you weren't crouched?

Posted: Thu May 08, 2003 11:20 pm
by [401st]King
its funny cuz the way i built the map is that there is a player start next to a door and the door is gigantic (but it has to be that big in order to fit the whole door brush in without cuttin it off...ive gotta be professional here! HAHA) :D

Posted: Thu May 08, 2003 11:55 pm
by [401st]King
hrmmm....well how could i make an object (my door) fit in an area of my choice? that way i wont have to worry about my door fitting perfectly and solve my problem of the hight difference.

fit to face

Posted: Fri May 09, 2003 12:07 am
by tltrude
You don't have to use the full size of the texture. Hitting Ctrl F will make the texture fit to the faces of the brush. You should also click on textures/texture lock/moves and rotation (Shift M & Shift R). Then you can move or rotate a brush without changing the way it looks.

Study the map that comes with the editor (MOHTools/docs map m4l0) to see the sizes of doors, stairways, halls, and rooms. You can filter out all the junk by using view/filter, but turn the filters off before you go back to your map.

Posted: Fri May 09, 2003 12:09 am
by [401st]King
thanks! i tried to find that m4l0 map in mohaatools but it seems to not be there

Skd

Posted: Fri May 09, 2003 12:15 am
by tltrude
I'm not sure if it is in the Spearhead version of mohtools. But it is in the mohaa version, in the docs folder. You can play that hidden mission by typing "map m4L0" in the console.

Posted: Fri May 09, 2003 12:16 am
by [401st]King
im using mohaa radiant...not spearhead. it's really not there at all. could you send it to me? :D

address

Posted: Fri May 09, 2003 12:23 am
by tltrude
Yes, but I need an address........it's 279k zipped.

Posted: Fri May 09, 2003 12:24 am
by [401st]King
8)

on its way

Posted: Fri May 09, 2003 12:27 am
by tltrude
You can edit out your address now if you wish, it's on the way.

Posted: Fri May 09, 2003 12:33 am
by [401st]King
wow! ive never seen a map that way before!! very intense and intimidating :oops:

Big house

Posted: Fri May 09, 2003 12:38 am
by tltrude
There is a big house at the other end of the map with all the rooms you could wish for. Filtering out AI and their nodes helps.