HI guys,
just a thought has any1 thought of rewriting MBuilder
so that it can load spearhead after a compile instead of MOH.
I ask this coz the maps im learning to make wont load in MOH.
ive tried changing the load comand in the console window on MBuilder
from MOHAA.exe to MOH_spearhead.exe but when spearhead starts to load it crashes but if I load SH manually and load the map through console its fine.. just a bit time wasting thought wen all u wanna do is preview a map whilest building.. it wud be nicer if SH loaded automatically.
if i were a programmer i wud decomplie the MBuilder.exe and rewrite it myself but i cant.. if any1 thinks this is possible let us know.
Thnx
MBUILDER for spearhead
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MaSh{n}GrAvY{UK}
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Surgeon
- Site Admin
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OK if you want to use MBuilder for Spearhead only maps you can do the following:
Where is says batchfile in MBuilder (text box lower left hand corner), change the last line which reads something like -
"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 3 +g_gametype 0 +devmap
to
"C:\PROGRA~1\EAGAME~1\MOHAA\moh_spearhead.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 3 +g_gametype 0 +devmap
That opens up Spearhead automatically after compiling a map.....
Then change your game and compiler directory to point to the mainta and spearhead compilers (they should be located in the tools directory whereever you installed the SDK)
Voila - MBuilder set up for Spearhead - the only problem is that you have to change it back to compile MoH maps
Where is says batchfile in MBuilder (text box lower left hand corner), change the last line which reads something like -
"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 3 +g_gametype 0 +devmap
to
"C:\PROGRA~1\EAGAME~1\MOHAA\moh_spearhead.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 3 +g_gametype 0 +devmap
That opens up Spearhead automatically after compiling a map.....
Then change your game and compiler directory to point to the mainta and spearhead compilers (they should be located in the tools directory whereever you installed the SDK)
Voila - MBuilder set up for Spearhead - the only problem is that you have to change it back to compile MoH maps
Please elaborate on this a bit more...
I was looking for the log file command, is this the Mbuilder log wich gets created ? and when ? during or after the compile... ? where is it saved ?Surgeon wrote:"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +logfile 3 +g_gametype 0 +devmap
Btw. this: "+logfile 3 +g_gametype 0 +devmap" part is missing in my Mbuilder commandline... +devmap ?
Thanks and gave a nice birthday !
Kalti

