Wot thinks shouldnt a mapper do?

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SNap007be
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Wot thinks shouldnt a mapper do?

Post by SNap007be »

Ive been working on my map a lot lately, Is there sumtin I shouldnt do with the brushes. Wots degenerated burshes suppose to mean.
Wot thinks shouldnt a mapper do?
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General Death
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Post by General Death »

As far as brushes go:

(1) I hate to see non mitered corners. (adds extra faces)
(2) Working off of the grid which is usually do to weird cuts and/or weird rotations. (can cause compile issues and in game bugs)


Thats all I can think of off the top of my head.
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tuffstuff7
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Post by tuffstuff7 »

i am not sure what the term means but i was told to dind it and delete it

do you have one ? if so,during compile did it give you coordinates for it ?

it may take awhile to find but worth trying i think or so i was told here
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Gen Cobra
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Post by Gen Cobra »

1. CG Substract.
2. CG Substract.
3. CG Substract.
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jv_map
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Post by jv_map »

Vertex editing if the plane doesn't have exactly 3 edges.
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Slyk
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Post by Slyk »

Find the error brush and delete it.

Next, take your time...build slow, methodical even, and make it tight and interesting....worst thing is a rushed map that looks it. Don't be afraid to alter architecture after the fact if you find that you can change something and make it a little more real or just interesting.
SNap007be
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Post by SNap007be »

Thats true, take it slow and make it intresting, also choose the apropriate textures. Check the V2 Complex Map in the New Maps section. The main bit should be re-textured.

Another important bit would be the map ends. The trees or fences should give you the impression that the map still goes on.

BTW, check my new model:

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General Death
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Post by General Death »

Gen Cobra wrote:1. CG Substract.
2. CG Substract.
3. CG Substract.


Only if it gives you a result thats off the grid....otherwise it works fine :)
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jv_map
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Post by jv_map »

That antenna looks good 8). I suppose you made it from brushes? Or is it really a model?
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nihilo
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Post by nihilo »

I got really close to my degenerate plane a couple of times and I saw what appeared to be a concave surface... barely. Really, it was a surface that was supposed to be flat but was bent in, just a microscopic amount. I think Radiant missed it but it was found during compiling. A theory, anyway.
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