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Wot thinks shouldnt a mapper do?

Posted: Fri May 09, 2003 10:58 pm
by SNap007be
Ive been working on my map a lot lately, Is there sumtin I shouldnt do with the brushes. Wots degenerated burshes suppose to mean.
Wot thinks shouldnt a mapper do?

Posted: Sat May 10, 2003 1:11 pm
by General Death
As far as brushes go:

(1) I hate to see non mitered corners. (adds extra faces)
(2) Working off of the grid which is usually do to weird cuts and/or weird rotations. (can cause compile issues and in game bugs)


Thats all I can think of off the top of my head.

Posted: Sat May 10, 2003 1:31 pm
by tuffstuff7
i am not sure what the term means but i was told to dind it and delete it

do you have one ? if so,during compile did it give you coordinates for it ?

it may take awhile to find but worth trying i think or so i was told here

Posted: Sat May 10, 2003 7:39 pm
by Gen Cobra
1. CG Substract.
2. CG Substract.
3. CG Substract.

Posted: Sat May 10, 2003 8:27 pm
by jv_map
Vertex editing if the plane doesn't have exactly 3 edges.

Posted: Sat May 10, 2003 10:13 pm
by Slyk
Find the error brush and delete it.

Next, take your time...build slow, methodical even, and make it tight and interesting....worst thing is a rushed map that looks it. Don't be afraid to alter architecture after the fact if you find that you can change something and make it a little more real or just interesting.

Posted: Sat May 10, 2003 10:40 pm
by SNap007be
Thats true, take it slow and make it intresting, also choose the apropriate textures. Check the V2 Complex Map in the New Maps section. The main bit should be re-textured.

Another important bit would be the map ends. The trees or fences should give you the impression that the map still goes on.

BTW, check my new model:

Image
Image

Posted: Sun May 11, 2003 2:48 am
by General Death
Gen Cobra wrote:1. CG Substract.
2. CG Substract.
3. CG Substract.
Only if it gives you a result thats off the grid....otherwise it works fine :)

Posted: Sun May 11, 2003 6:16 am
by jv_map
That antenna looks good 8). I suppose you made it from brushes? Or is it really a model?

Posted: Mon May 12, 2003 7:53 pm
by nihilo
I got really close to my degenerate plane a couple of times and I saw what appeared to be a concave surface... barely. Really, it was a surface that was supposed to be flat but was bent in, just a microscopic amount. I think Radiant missed it but it was found during compiling. A theory, anyway.