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Anybody wanna help?

Posted: Sun May 11, 2003 10:30 am
by mohaa_rox
I have 2 upcoming SP maps to be released, but my comp hangs when i play these. I dunno whether they hang on urs. Care to try? Here's the link:

http://www.warwickmedia.com/rox/misc/combo_pack.zip

Has Sub Attack and Spy Hard.

Posted: Sun May 11, 2003 11:14 am
by bodybagger
I just had a quick run through both.
They both load up fine and are playable.
1. Spyhard
Works well, however there are a couple of bugs. When you use the alarm switch in the sentry box, you can hear people screeming and dying , lol.
The AI seam a little slow to react, and also when you complete the mission. the game crashes.
2.Sub Attack
It Loads and is playable, also look very nice.
There are a few bugs here too, you have one bad brush the causes a large white/yellow sheet effect. It seams to come from the railing inside the wharehouse type building just off the main street.
Here you can see the brush error
Image

And here you can see where it originates from
Image

I hope this helps
Craig

Posted: Sun May 11, 2003 11:21 am
by Bjarne BZR
They take long to load, but works fine.

Spy hard "locks up" at the start of the level, with like FPS of 5 for 10 15 seconds... Mapy a pre-cashe could solve that?

Sub ltevel has some MAJOR rogue brushes:
Image
Image
and I think I found where they came from:
Image Ithink the railing has too many brushes aligned against a single brush ( the middle railing ). That tends to cause this type of Gfx error.

Here is another:
Image
Image

I like the sub level best...

Posted: Sun May 11, 2003 11:35 am
by mohaa_rox
Yeah, me too. I didn't make that map, only add the script. I was BUTCH *cough*.

Ok, i'll look into those.

Evil Polys

Posted: Mon May 12, 2003 3:53 pm
by tltrude
Those are called "Evil Polys" and Bob's plugin's will get rid of them--and Duplacate Planes.

Posted: Mon May 12, 2003 4:03 pm
by Butch
mohaa_rox wrote:Yeah, me too. I didn't make that map, only add the script. I was BUTCH *cough*.

Ok, i'll look into those.
sorry I just been busy on an expedition all weekend and with exams. I can send you (rox) a betterised version cos the planes flew through walls and the rubble was pretty flat.
sorry for the errors as well, I made it some time ago, it may have something to do with vis, but I dont know about that grey/yellow/white brush

Posted: Mon May 12, 2003 6:05 pm
by Bjarne BZR
Butch, here is the error:
Image Ithink the railing has too many brushes aligned against a single brush ( the middle railing ). That tends to cause this type of Gfx error. Aspecially when using that metal texture for some reason... just cut the railing into smaller sections....

Posted: Tue May 13, 2003 6:09 am
by Butch
yeah I replaced that railing with a wall which is easier and makes the office a bit neater, but I dont know about the second error

plugins

Posted: Tue May 13, 2003 6:14 am
by tltrude
Butch,

e-mail me and I'll send "Bob's plugin's". They go in a folder named plugins in MOHTools and can get rid of bad polys and duplicate planes.

Posted: Tue May 13, 2003 11:07 am
by _Snake_
Hey tltrude. If it isn't that much trouble could you send that to me also? snake@xfederation.com

Posted: Wed May 21, 2003 2:36 pm
by Jack Ruby
Where can I get myself a copy of Bobs ?

Posted: Wed May 21, 2003 2:46 pm
by Drecks
I often see this error making metal ladders .

Deleting the ladder and start al over will sometimes help but
it must be in the textures you use in cobination.

After reading Bjarnes reply it make sense
railing has too many brushes aligned against a single brush
That's a ladder...

Posted: Mon May 26, 2003 8:25 am
by Trinculo
yeah i've had the many brushes alligned problem on my ladders all the time, all i could do was delete the ladder and start again :(

rails

Posted: Mon May 26, 2003 10:47 pm
by tltrude
I think Bjarnes is right too. If you make the rails wider than the rungs, the problem goes away--same with railings.