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Another tutorial map (Test Bombers)

Posted: Mon May 12, 2003 9:28 am
by tltrude
This one deals with "dropped bomb" exploders and a few different ways to trigger them. Here is the download link:

http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip

Image

As usual, the map file is included. It also includes a new fire entity I made named tomfire.tik which you can see in the screenshot. Don't shoot the barrels!!! Go to the platform above them and look to the sky for a surprise.

Posted: Mon May 12, 2003 11:05 am
by mohaa_rox
Cool, do u mind if u write a tut and i compile it for u?

Posted: Mon May 12, 2003 11:10 am
by _Snake_
Thank you Tom! This is exactly what I was looking for. I wasn't sure how to do this and there aren't any tut's on this either ( That I could find ). I will try this when I get back from school :)

Posted: Mon May 12, 2003 2:10 pm
by Slyk
Opened the .map file and almost nothing there, a few brushes, but everything else is missing. Also, can't get the trigger to blow the Tiger to work....BUT.......GREAT help for those of us who are challenged in scripting this stuff. Good groundwork to try and implement for ourselves! THANKS!

ok

Posted: Mon May 12, 2003 3:11 pm
by tltrude
Slyk - You must have filters turn on because all of it is there. For the Tiger Tank, you must use the binoculars (key 7) to trigger the bomber.

mohaa_rox - There is a pk3 in the zip, but everyone is welcome to make any changes they like in the map file, or copy whatever they want from it.

The exploders are set off in the script by a setthread in the first node of a bomb path. I probably should of made a precache for this map because the sherman takes its own sweet time exploding. I also could not figure out how to stop the tiger tank wheels from moving--no biggy.

Posted: Mon May 12, 2003 3:28 pm
by jv_map
King Tiger tracks always move - they even do that in the stocks maps like 'Brest'.

Regular Tiger and Panzer IV tracks seem to work fine though :?

king

Posted: Mon May 12, 2003 3:33 pm
by tltrude
It isn't a king tiger, but I could not find the stop_wheels command for it in the tik files.

Posted: Mon May 12, 2003 3:58 pm
by Butch
did you try using a different tiger? as that one may just be a test vehicle

Posted: Mon May 12, 2003 6:24 pm
by Slyk
Checked all my filters. Must have an internal error because I've tried to port over maps from one computer to another via CD and emailing them in .map and as prefabs and most of the time I get only a couple brushes to show up. I've gone through the filters over and over and still see only a couple pieces all of the time. Very strange.

Editor

Posted: Mon May 12, 2003 9:27 pm
by tltrude
Slyk - hmmm, that is strange. Can you post a screenshot of the editor view? You should see "Filters: None" at the very top of the editor window, if they are all off. Also, make sure view/Cubic Clipping is not check marked.

Image

Butch - Yes, I tried them all and the one I used was the best of the lot--german tanks are a pain in the butt!