Spawns Change

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Sonsai
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Spawns Change

Post by Sonsai »

Like in any DM map, how do you vary spawning points?
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tltrude
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Post by tltrude »

If you look in the info entities, you'll see there are other types of info_player spawn points (right click in 2d window). The type you use depends on what type game your map is.

For Deathmatch they are all the same color (green), and you would place 32 or so around your map--where they can not see eachother, if possible.

For Team Match, Round based, or Objective you will need allied and axis spawn points (blue and pink). The teams would start on different sides of the map so players will not be shot by the other team as they spawn. You can have up to 64 players, but 16 on each team is best for small maps.

You should only have one "info_player_start" (gold one).

Hope that helps,
Tom Trude,

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jv_map
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Post by jv_map »

g_allclasses.html mentions an 'arena' key for all spawnpoints. Does anyone have any idea what for this key could be used?
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