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custom textures and killing a player

Posted: Wed May 14, 2003 1:54 am
by EvilEdge
ok i have 2 questions.

1. How do you add custom textures to your map?

2. How do you kill a player when they walk too far up a river. I would like the effect like in "the bridge" with the explosion in the water too.


thanks

Posted: Wed May 14, 2003 12:14 pm
by bdbodger
for the minefield you can make a trigger_multiple that is your minefield or make several use key:targetname value:minefield for all of them , then at the top of your script put

exec global/minefield.scr::minefield_setup

for the textures do a search there are lots of threads relateing to that subject