MOHAA crashes when creating paths...
Posted: Wed May 14, 2003 9:47 am
I'm atempting to bot up Vemork factory, but MOHAA crashes when starting the map for the first time.
Here are the errors just before it dives:
It is very possible that I've managed to set some path_node's at the same position, but is that really a souce of MOHAA program failure?
Here are the errors just before it dives:
Code: Select all
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Event 'trigger_name' does not exist.
^~^~^ Failed execution of event for class 'Animate'
^~^~^ Event 'trigger_name' does not exist.
^~^~^ Failed execution of event for class 'Animate'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_airborne_soldier.tik
spawn 'ai_multiplayer_allied_airborne_soldier': 0.19 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_2nd-ranger_sergeant.tik
spawn 'ai_multiplayer_allied_2nd-ranger_sergeant': 0.13 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_1st-ranger_private.tik
spawn 'ai_multiplayer_allied_1st-ranger_private': 0.11 seconds
-------------------- Actual Spawning Entities Done ------------------ 619 ms
0 teams with 0 entities
Adding script: 'obj/obj_vemork_12.scr'
***********************************
***********************************
Creating paths...
***********************************
***********************************
^~^~^ Duplicate node at (624.00 624.00 192.13) not linked
^~^~^ Duplicate node at (-656.00 -656.00 758.13) not linked
^~^~^ Duplicate node at (-144.00 624.00 758.13) not linked
^~^~^ Duplicate node at (632.00 784.00 192.13) not linked