What am i doing wrong with the windows?

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Psycho
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What am i doing wrong with the windows?

Post by Psycho »

I am builing my map (doh! :D ) but now I have to create breakable windows.
In your tutorial you dicribe it very nice. I did the same thing as you discribe, give it the targetname and broken value but i dont see those arrows you are talking about. And when i compile my map I see the broken window and the non broken window both (its very ugly and its not normal :? ) Now, do you guys know what i am doing wrong. Oh yes, I put the func_window and the script_object to the brushes.
SNap007be
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Post by SNap007be »

You probably have more than one brushes overlapping.
Psycho
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Post by Psycho »

what do you mean? When I drag my 2 brushes next to each other (the 2 window brushes, broken and non-broken) I dont see the arrow.
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mohaa_rox
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Post by mohaa_rox »

Ok, the guy who wrote it is here. :wink:

First, select any of the window, broken or not, and just drag it away from each other. Then zoom in. You should see something blue if u've done it correctly.
Live to map, not map to live.
-mohaa_rox, .map
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Psycho
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Post by Psycho »

let me look again just a moment
BTW if you mean by you see something blue, I see my script obect blue.

<edit> i have did the whole tutorial again, exactly as you tell it there but I still dont see the arrows </edit>
Psycho
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Post by Psycho »

im sorry! I know what i did wrong! I give my windows both the key targetname instead of one target and the other targetname.

Now I can build my mpa furhter :D
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mohaa_rox
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Post by mohaa_rox »

now u're seeing it. :wink:
Live to map, not map to live.
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