Page 1 of 1

only spawn in the player start

Posted: Thu May 15, 2003 2:05 pm
by vinyl
ok i have conpleted my map & all the spwan points are in 1 player start ,8 allied ,8 axis but i only spawn on the player start point no mater if u do allied or axis


// streets-a-london
// ARCHITECTURE : Vinyl
// SCRIPTING : Vinyl

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "none"

level waittill prespawn

//***Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/streets-a-london.scr


level waittill spawn
thread mill


end

Posted: Thu May 15, 2003 2:22 pm
by jv_map
Did you place the map in the maps/obj folder?

Posted: Thu May 15, 2003 2:37 pm
by vinyl
nope should i have its a dm map

Posted: Thu May 15, 2003 3:00 pm
by Hunter
Well for a DM map, you need to place info>player>deatmatch

Posted: Thu May 15, 2003 3:16 pm
by vinyl
arrrrrr i see will try it now thanks hunter

Posted: Thu May 15, 2003 3:25 pm
by mohaa_rox
And for TDM it's allies and axis as well as in obj.

Posted: Thu May 15, 2003 3:31 pm
by vinyl
thanks rox

Posted: Thu May 15, 2003 4:13 pm
by vinyl
ok i am geting dun in i think i have lost my head hehehe :( do all the spawn points in a dm map need to be info>player>deatmatch?? i just replaced the 1 player start with a player deatmatch & it only spawns on that point


am i being a bumm asssssssssss or wot

Posted: Thu May 15, 2003 4:23 pm
by vinyl
hahaha sorry all mybad lol :):(:)

(For Deathmatch they are all the same color (green), and you would place 32 or so around your )

Posted: Thu May 15, 2003 4:28 pm
by vinyl
how do i rotate the info>player>deatmatch so the arow gos that way i want it to selection rotate duz not work must b a way

Posted: Fri May 16, 2003 1:01 am
by nuggets
press N

then select the angle you'd like (default 0)

either 45; 90; 135; 180; 225; 270; 315; or 0

unless you want to type in the angle instead