adding new water texture
Posted: Sat May 17, 2003 4:03 am
hi
using a script from MOHAA i added a water to use in sewers.......ok the water is there but it moves too fast or as it may be it skulls too fast how do i slow down the current? here is the script can it be adj. from here?
textures/tuff/liquid_water_01
{
qer_editorimage textures/tuff/liquid_water_01.tga
qer_keyword natural
qer_keyword liquid
qer_keyword ocean
qer_trans .4
surfaceparm trans
surfaceparm water
surfaceparm nolightmap
cull none
//deformvertexes wave 30 sin 0 60 0 .1
deformvertexes wave 30 sin 0 5 0 .2
{
map textures/tuff/liquid_water_01.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
alphaGen lightingSpecular
tcMod scroll .0 0.15
// tcMod scale 2.50 2.50
}
{
map textures/tuff/liquid_water_01.tga
blendFunc add
// tcMod scale .333 .33
tcMod scroll .0 .10
// tcMod turb 0 .2 0 .1
tcMod scale 4 1
// tcMod turb .1 .3 .2 .1
tcMod scale .25 1
nextbundle
map textures/tuff/liquid_water_01.tga
tcMod scale .55 .55
tcMod scroll .0 .08
// tcMod scroll -.03 -.05
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
thanks
using a script from MOHAA i added a water to use in sewers.......ok the water is there but it moves too fast or as it may be it skulls too fast how do i slow down the current? here is the script can it be adj. from here?
textures/tuff/liquid_water_01
{
qer_editorimage textures/tuff/liquid_water_01.tga
qer_keyword natural
qer_keyword liquid
qer_keyword ocean
qer_trans .4
surfaceparm trans
surfaceparm water
surfaceparm nolightmap
cull none
//deformvertexes wave 30 sin 0 60 0 .1
deformvertexes wave 30 sin 0 5 0 .2
{
map textures/tuff/liquid_water_01.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
alphaGen lightingSpecular
tcMod scroll .0 0.15
// tcMod scale 2.50 2.50
}
{
map textures/tuff/liquid_water_01.tga
blendFunc add
// tcMod scale .333 .33
tcMod scroll .0 .10
// tcMod turb 0 .2 0 .1
tcMod scale 4 1
// tcMod turb .1 .3 .2 .1
tcMod scale .25 1
nextbundle
map textures/tuff/liquid_water_01.tga
tcMod scale .55 .55
tcMod scroll .0 .08
// tcMod scroll -.03 -.05
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
thanks