didn't I get the ironie?
Sonsai wrote:aha!
ok so when you're looking into your map. High light you func_ladder brush.
If its on the left side its 360, if its on the bottom its 90, if its on the right its 180 and if its on top, its 270
I understand now!
NO!
okay. just look at the top view of your map.
put your ladder somewhere.
put (temporarily, just for explaining purpose) your info_playerstart next to the ladder on the side, where the ladder should be climbable.
now, 1st approach:
if the ladder is in top view over the playerstart, the func_ladder get's angle 90
if the ladder is in top view on the right of the playerstart, the func_ladder get's angle 0
if the ladder is in top view under the playerstart, the func_ladder get's angle 270
if the ladder is in top view on the left of the playerstart, the func_ladder get's angle 180
2nd approach:
ladder and playerstart as above,
open entity window of the func_ladder brush.
look at the 'angle selection buttons':
135---90---45
180--U|D-360
225--270--315
the player is standing in the middle, at
U|D
in which direction would he have to look to see the ladder?
player is looking up -> angle
90
player is looking right -> angle
360, or 0 which is the same
player is looking down -> angle
270
player is looking left -> angle
180
...other angles accordingly...