Door trouble

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CASH
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Door trouble

Post by CASH »

Hey guys I'm gettin pretty good at this mappin stuff but I created one sliding door in my map and when i created anotherone it would'nt work. Im about 99% sure i did the same stuff. they are the same size and i went right click ->func->door and choose the angle to open at but the door just will not open any idea what i could be doin wrong
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wacko
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Post by wacko »

does it move at all? i mean in another direction maybe? towards or away from the player?

select the brush that is supposed to be the door, press n. is it a func_door?
anything else checked in the entity inspector?
CASH
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Post by CASH »

well it is a func door but it doesnt move at all nor make any noises i think i have target open or whatever checked, should i
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wacko
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Post by wacko »

what is "or whatever"? :roll:
there is no "target open".
is there anybody interested in a solution?!

if you've checked "targeted",though, you'd need a trigger targeting the door to activate it.
CASH
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Post by CASH »

lol sorry i posted from a diff cpu. so if i made it auto would i have to do anything
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wacko
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Post by wacko »

if you make it auto_open, it'll open when you just come near and you wont have to 'use' it. Is this what you want? it's rather something for trapdoors or flying saucers (maybe a good idea for a new map!?)

i would leave everthing unchecked, just set the correct angle. If it doesn'T work, try another angle. If I explained this you wouldn't get my english stammering anyway :cry: I tried it once and it made things rather worse...
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Gen Cobra
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Post by Gen Cobra »

CASH wrote:well it is a func door but it doesnt move at all nor make any noises i think i have target open or whatever checked, should i
Did you have the origin selected when you used func>door? If you don't have the origin selected with the door brush when you make it a func>door then it will not be a door.
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wacko
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Post by wacko »

origin brush for a sliding door??
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tltrude
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door

Post by tltrude »

Select your door and hit key N. Now read the stuff in the gray box that tells all the options for your door. One is "targeted" (spawnflags 128) which turns off the normal built-in trigger, so a remote one can be used. Just uncheck that box and it should work fine.
Tom Trude,

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