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FLAK88 - Trouble

Posted: Mon May 19, 2003 5:31 am
by CorporalPunishment
I have downloaded every example, read every tutorial and searched every post regarding useable Flak88, but still can't get this working.

If the flak88 is destroyed it is still selectable. Has anyone been able to use the Flak from a trigger ?

Many of the samples I downloaded had a trigger box at the back but it didn't do anything.

If the use of Flak can be limited to the trigger then it is easy to disable it use if the flakk is destroyed.

Has anyone of you smart cookies got this working??

Posted: Mon May 19, 2003 11:03 am
by Slyk
you could try to put a line like: "$flak88trigger remove" in the script that blows up the 88...and I assume you are spawning a destroyed model.

tanks

Posted: Tue May 20, 2003 2:56 am
by CorporalPunishment
That is a fine idea, it works perfectly, I also tumbled onto this about a hour after I posted. Oh well thanks for you help anyway.

Now If I can only stop this gun firing fully automatic 5 shots a sec. :(

Posted: Tue May 20, 2003 3:20 am
by Slyk
that should be a .tik problem. Find and open the custom tik file and you should find the line controlling that.

Posted: Tue May 20, 2003 6:40 am
by CorporalPunishment
I have set the following but it still fires very fast

reloadshots 1
reloaddelay 1.0
firedelay 338

Posted: Wed May 21, 2003 11:14 am
by Slyk
your reload delay is 1.0...that's only 1 second. change that number to something much higher, 5, 7, 10.....I think.....hmmmm