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A Sky with my own texture
Posted: Sun Aug 25, 2002 7:59 am
by Krom
hello, how to make a sky with my own texture please ?
I already made textures but not for the sky, it seems that it is not the same process
thanks
krom
ps: im french and i hope that you understand me

sky
Posted: Sun Aug 25, 2002 9:17 am
by tltrude
Basically, you have to make a shader for it and 6 jpg textures (up, down, left, right, front, and back) and a TGA image. I have tried, but have never been able to get it to work. Here is what the shader looks like for the most common sky:
textures/sky/mohday2
{
qer_editorimage textures/sky/mohday1.tga
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/mohday2 512 -
}
The sky shader can be found in the scripts folder of Pak0.pk3 which you can open with winzip (change the pk3 to zip). The shader files are text files that you can open with wordpad. The texture jpg files are in the texture/sky folder of Pak2.pk3 or in the env folder of Pak1.pk3. I have know idea where that TGA image is because my computer can't find it in the game files I copied (maybe I deleted it).
Good luck!
Posted: Sun Aug 25, 2002 5:11 pm
by kdja
There is a tutorial on TMT for it.
kdja
ok
Posted: Wed Aug 28, 2002 11:14 am
by Krom
thank you very much , but what is TMT

well
Posted: Wed Aug 28, 2002 11:16 am
by Krom
sorry I had not seen the link
well well
Posted: Wed Aug 28, 2002 11:37 am
by Krom
no tuts for making a "personal" sky on your site

Posted: Wed Aug 28, 2002 3:25 pm
by UBER_SOLDAT
i just skipped thru all the replies, so i dont know if anyones already said this. The sky textures, up, down etc are all in the env folder, and the files are in the same pak file as the textures.
Posted: Thu Aug 29, 2002 9:59 am
by kdja
thanks
Posted: Thu Aug 29, 2002 4:51 pm
by Krom