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Multiple spawns
Posted: Mon May 19, 2003 3:41 pm
by Iggypus
how do u set up multiple spawns for a deathmatch/Obj ?
is there any scripting required?
Also they would need to be team orentated so one team would spawn at one and and the other team at the oppisite end
Cheers, Iggy
Posted: Mon May 19, 2003 3:55 pm
by jv_map
For objective, add
level.dmrespawning = 1
below
level waittill spawn
Posted: Mon May 19, 2003 4:12 pm
by Iggypus
cool cheers do i add that to the entity bit or some place else also is it the same 4 TDM and DM?
Cheers, Iggy
Posted: Mon May 19, 2003 5:09 pm
by jv_map
Add it in the script
DM / TDM is always respawning unless the server is roundbased.
Posted: Mon May 19, 2003 10:02 pm
by Iggypus
How do u get script up
is it N key or S key?
Posted: Mon May 19, 2003 11:01 pm
by wacko
or do you just want to put several spawning positions into your map?
Posted: Mon May 19, 2003 11:45 pm
by Iggypus
yeah i just want it so me and my mates can muck about in it

Posted: Tue May 20, 2003 6:22 am
by wacko
okay. so just put into your map some
info_player_deathmatch (for dm) and/or
info_player_allied and info_player_axis (for tdm)
but leave your info_player_start in it, too
adjust the direction, they will look on respawn (press 'n', select angle)
compile your map,
move the bsp from mohaa/main/maps into mohaa/main/maps/dm (and you'll even get sound in it!)
and off ya go
Posted: Tue May 20, 2003 6:07 pm
by Iggypus
thanks alot m8 thats a real help!!

Posted: Tue May 20, 2003 6:12 pm
by Iggypus
also how do i sort it out so that i can send it to my m8s and they can play it aswell (ive allready done a basic compile)
Posted: Tue May 20, 2003 6:51 pm
by wacko