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need help to lower fps
Posted: Mon May 19, 2003 5:35 pm
by vinyl
i have a a park in the center of my map with trees in & the fps gos low in to the 45-60 fps i ahve tryed to put hint brushs in but that dont seam to lower it i dont know if i am buting thaem in the right place iv bin trying all day now & its got to me big time if any can help me tha knows a lot a boult hint brushs & that i could send u my map (if u have ftp or can get on a irc chann so i can send it) so u could tell me the best place to put or if its not worth puting them in atall
Posted: Mon May 19, 2003 5:36 pm
by vinyl
lol not lower lol higher
Posted: Mon May 19, 2003 11:29 pm
by vinyl
lol hehehe

trees
Posted: Tue May 20, 2003 8:23 am
by tltrude
Trees do lower the FPS because they move when you are close to them. Snowy trees are the worst. Try taking out some of the trees or using different kinds. There is not much you can do if the trees are in the middle of the map--unless you want to make high walls/buildings around them. 45-60 is not bad unless you have a fast video card--it may be bad for people with slower cards.
Posted: Tue May 20, 2003 9:57 am
by vinyl
this is wot i was thinking of uver ppl t have tested the map on a gforce 2 64mb & fps is low very low .........................sod it i will just leav it as it is
thanks tltrude for replying

Posted: Tue May 20, 2003 10:04 am
by Bjarne BZR
Try out my
Vis_Leafgroup "hands on" tutorial... but it wont help you in open spaces... you will need something to atually block player view: Like hedges and other solid stuff. Just check it, hope you can use it...
Posted: Tue May 20, 2003 1:05 pm
by vinyl
yea thats a good one hedges k

Posted: Tue May 20, 2003 1:19 pm
by General Death
Bjarne BZR wrote:Try out my
Vis_Leafgroup "hands on" tutorial... but it wont help you in open spaces... you will need something to atually block player view: Like hedges and other solid stuff. Just check it, hope you can use it...
Great guide...im off to useing my first vis_leafgroup
Last part need to be fixed though...See my post for details:
/forum/viewtopic.php?p=20787#20787
Posted: Tue May 20, 2003 2:11 pm
by Bjarne BZR
Actually, to run it correctly you need to start the map with the 'devmap' command instead of just 'map' to allow cheat protected commands
But its still an error on my part, fixing it right now... thanx.