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MBuilder Compiling error
Posted: Tue May 20, 2003 4:58 am
by BLUES_MAN
Hello all, I need a lil help with compiling my maps. I keep getting 2 error messages, firstly, it says it can t find the .bsp file, secondly, I get a localization error when I goto playtest a map. Any help would be appreciated, thanks...BLUES_MAN
Posted: Tue May 20, 2003 5:14 am
by BLUES_MAN
Also, it has a .bak file for my maps, but no .bsp
Posted: Tue May 20, 2003 6:51 am
by Gen Cobra
Questions:
Do you have the maps path set correctly on MBuilder?
So your error is with MBuilder?
Does the compiling finish without errors?
MOHAA can't find the maps .bsp?
Do you look for errors in the command prompt when MBuilder is building the map?
Do you access it with the console and type maplist to access the .bsp?
Answer:
the localization error is normal. you are hacking the game.
Posted: Tue May 20, 2003 12:13 pm
by BLUES_MAN
I have gone thru the Mbuilder command prompt and, I have 2,
1. Max Surface Info (I have also gone and done up a quick test map, used 3 textures from the algiers package, added the light and player start, and I still get the Max_Surface_Info error,any ideals?)
2. No .bsp file for my map (I used search for "MyMap".bsp and it didn t find anything.
I have all the paths correct, however it still not working. I get these error messages at the lil dos window that opens when I compile the map.
Is there a way of finding a corrupt texture?
Thanks for your quick responce.
Posted: Tue May 20, 2003 1:25 pm
by Surgeon
(1)
viewtopic.php?t=2406 Read this thread - its a list of compiling errors and their solutions
(2) If the map has compile errors it will not complete the compile process and thus it won't create the .bsp - thats why you can't find it