door with window :-)

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pico_rasta
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door with window :-)

Post by pico_rasta »

I want to create a door with a window but I don't know how i have to do !

I know how create a window :lol: (even a broken_window !) and too how create a door :lol: (rotating_door with "origine" brush & texture) but it's all...

Can we "group" them ?

Thank you / Danke schon / Merci
(i'm french : so my english isn't very good :? )
KcAX18
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Post by KcAX18 »

ok i dont think ur window will be able to break but u can make a windoiw in a door this way. make the window and the door a func_rotating door and make sure the two of them r touching and then door1(window) and door two(door) will be joined as long as u dont click Door_Dont_Link
it should work
hope this helped

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pico_rasta
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Post by pico_rasta »

Could you just send me a *.map (and *.bsp ...) including a door+window please ?

I use :
- a func_window
- a func_rotating_door (the classical brush "door" + "origin")
they are touching

... but I don't succeed :cry:

Thank you very well
KcAX18
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Post by KcAX18 »

dood i am sorry i would give it to u if my compiler would work
:(
: )
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Post by : ) »

Hi Guys! I found out a way how to do it! :D I e-mailed pico the map+bsp, but if anyone else wants it e-mail me at bannana5002002@yahoo.com
sincerely,

: )
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tltrude
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script

Post by tltrude »

You can make two or more objects work as one if you "bind" them in the script.

$my_window bind $my_door

You can also bind the broken window so it rotates with the door as well. The window does not have to be grouped with the door and origin brush because this bind will do that for you. The windows and door do have to have targetnames though.
Tom Trude,

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Post by : ) »

Good Idea! I never thought of that! :D
sincerely,

: )
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