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door with window :-)
Posted: Mon Aug 26, 2002 2:15 am
by pico_rasta
I want to create a door with a window but I don't know how i have to do !
I know how create a window

(even a broken_window !) and too how create a door

(rotating_door with "origine" brush & texture) but it's all...
Can we "group" them ?
Thank you / Danke schon / Merci
(i'm french : so my english isn't very good

)
Posted: Mon Aug 26, 2002 6:54 am
by KcAX18
ok i dont think ur window will be able to break but u can make a windoiw in a door this way. make the window and the door a func_rotating door and make sure the two of them r touching and then door1(window) and door two(door) will be joined as long as u dont click Door_Dont_Link
it should work
hope this helped
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www.battlefield1942.2ya.com
Posted: Mon Aug 26, 2002 10:16 am
by pico_rasta
Could you just send me a *.map (and *.bsp ...) including a door+window please ?
I use :
- a func_window
- a func_rotating_door (the classical brush "door" + "origin")
they are touching
... but I don't succeed
Thank you very well
Posted: Mon Aug 26, 2002 10:33 am
by KcAX18
dood i am sorry i would give it to u if my compiler would work

Posted: Mon Aug 26, 2002 11:57 pm
by : )
Hi Guys! I found out a way how to do it!

I e-mailed pico the map+bsp, but if anyone else wants it e-mail me at
bannana5002002@yahoo.com
script
Posted: Tue Aug 27, 2002 5:39 am
by tltrude
You can make two or more objects work as one if you "bind" them in the script.
$my_window bind $my_door
You can also bind the broken window so it rotates with the door as well. The window does not have to be grouped with the door and origin brush because this bind will do that for you. The windows and door do have to have targetnames though.
Posted: Tue Aug 27, 2002 6:46 am
by : )
Good Idea! I never thought of that!
