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MOHRadiant 3D view problems

Posted: Wed May 21, 2003 2:54 pm
by MaSh{n}GrAvY{UK}
Hi guys,

Im having trouble with the 3D view in Radiant, Whenever I load my map
or move around my map with the camera all the brush textures go black.
To see any textures in detail I have to constantly resent my Texture view mode, ie: trilinear, bilinier etc.

Are there any options i can enable/disable to stop this happeneing.

I have a GF4 ti6400 using the latest nvidia drivers (certified).
Ive tried using the destop and applications in 16 and 32 bit, ive disabled
antialiasing, etc to no avail. and its starting to P*SS me off now as it
hinders my creativity.

Any ideas guys would be welcome

Thnx again :)

Posted: Wed May 21, 2003 9:23 pm
by Zip
Hmmm, sounds like a bit of a pickle! :?

Have you put any filters on by mistake? Maybe you have told MOHRadiant to filter out textures? (I'm a bit of a noob, so that might not help you at all :oops: )

Well, that's all this noob can think of, hope you sort it out :wink:

real lighting

Posted: Wed May 21, 2003 9:56 pm
by tltrude
Turn off "Use Real Lighting" (Ctrl + Shift + L).