Error needs localization
Posted: Sat May 24, 2003 4:33 am
Hi. Ive seen this in other maps, and it happens in mine. whenever a text message is supposed to be displayed, i get this error that says, "error: needs localization: blah blah whatever the message was."
i was wondering how i could fix it.
can you look at my script and tell me whats wrong??? thx
i was wondering how i could fix it.
can you look at my script and tell me whats wrong??? thx
Code: Select all
main:
exec global/ai.scr
exec global/friendly.scr
exec global/loadout.scr maps/test_alliedraid.scr // i have no idea why this is here. i just put it here cuz i see it in other scripts.
level waittill prespawn
level.captain = level.friendly1
level.medic = level.friendly5
level.medic exec globa/disable_ai.scr // BTW- my medic STILL DOESNT HEAL!! ARGHHH
level.script = maps/test_alliedraid.scr
level waittill spawn
$player item weapons/bar.tik
$player item weapons/colt45.tik
$player ammo mg 200
$player ammo pistol 70
$player useweaponclass mg
$player item weapons/m2frag_grenade.tik
$player ammo grenade 4
//Threads
thread friendlysetup
//thread followtheleader
end
friendlysetup:
level.captain thread global/friendly.scr::friendlythink
level.friendly2 thread global/friendly.scr::friendlythink
level.friendly3 thread global/friendly.scr::friendlythink
level.friendly4 thread global/friendly.scr::friendlythink
level.medic thread global/friendly.scr::friendlythink
level.captain.friendtype = 4
level.friendly2.friendtype = 0
level.friendly3.friendtype = 0
level.friendly4.friendtype = 0
level.medic.friendtype = 5
level.captain.avoidplayer = 0
level.friendly2.avoidplayer = 0
level.friendly3.avoidplayer = 0
level.friendly4.avoidplayer = 0
level.medic.avoidplayer = 0
level.captain.health = 1000
level.friendly2.health = 1000
level.friendly3.health = 1000
level.friendly4.health = 1000
level.medic.health = 1000
level.friendly2.mins = 128
level.friendly2.maxs = 512
level.friendly3.mins = 128
level.friendly3.maxs = 512
level.friendly4.mins = 128
level.friendly4.maxs = 512
level.medic.mins = 128
level.medic.maxs = 512
/* level.friendly2.destination = level.captain
level.friendly3.destination = level.captain
level.friendly4.destination = level.captain
level.medic.destination = level.captain*/
level.captain thread deathleader
level.friendly2 thread deathfriend2
level.friendly3 thread deathfriend3
level.friendly4 thread deathfriend4
level.medic thread deathmedic
end
deathleader:
self waittill death
iprintlnbold "Captain Smith has been killed in action. You are the new leader."
thread newleader
end
deathfriend2:
self waittill death
iprintlnbold "Private Duncan has been killed in action."
end
deathfriend3:
self waittill death
iprintlnbold "Private Jordan has been killed in action."
end
deathfriend4:
self waittill death
iprintlnbold "Sharpshooter Jones has been killed in action."
end
deathmedic:
self waittill death
iprintlnbold "Medic Henry has been killed in action."
end
newleader:
iprintlnbold "The Captain has died. You are the new leader."
thread newleadersetup
end
newleadersetup:
level.friendly2.friendtype = 1
level.friendly3.friendtype = 1
level.friendly4.friendtype = 1
level.friendly2.distance = 128
level.friendly3.distance = 128
level.friendly4.distance = 128
end