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007 in MOH??
Posted: Sun May 25, 2003 3:29 pm
by TechZimmy
I was brousing some items today and I noticed one called "camera" so I put it in. It is a thingy that looks like an altoids container, only longer. I ran the map and much to my suprise, I picked up the camera! I selected the "Spy Camera" by pressing "7" and found that it can zoom in and take pictures! Is this somthing that was cut out of the game?
Zimmy
Posted: Sun May 25, 2003 3:46 pm
by jv_map
Probably

. I got to try that thing 8)
Posted: Sun May 25, 2003 3:48 pm
by TechZimmy
I have SH, so it might not me in MOH:AA
Posted: Sun May 25, 2003 4:22 pm
by Zip
Where exactly was this camera?
I tried the camera from: Right-click in 2D window ----> 'Item' ----> 'Camera' , but I couldn't pick it up

Posted: Sun May 25, 2003 10:51 pm
by TechZimmy
i got mine in Item->Camera. If u still have trouble, ill post some screenshots of what it looks like when ur holding the camera.
Posted: Sun May 25, 2003 11:26 pm
by Hashmark13
WHOA!!! i havent tried it but it sounds cool

is this for spearhead... so called SDK or for... the mohaa one?
Posted: Sun May 25, 2003 11:28 pm
by TechZimmy
Im using spearhead, but not the SDK. I thought it was soooo bad that i erased it.
Posted: Mon May 26, 2003 12:35 am
by Hashmark13
are you sure it works? i tried

no luck... maybe you are looking through binoculars and thinking its a camera
Posted: Mon May 26, 2003 2:09 pm
by TechZimmy
ill post a screenshot, just give me a minute to get some...
Posted: Mon May 26, 2003 2:34 pm
by TechZimmy
Ok, here they are.
Pic1 = A picture of the camera, sitting on a sack.
Pic2 = A normal view of what it looks like without looking thru the camera
Pic3 = A picture looking at the same spot, thru the camera. (Notice the words "Spy Camera" in the corner)
Pic4 = A picture taken while the camera was taking a picture. Notice that everything is a bit brighter than Pic3, thats because it has a flash!!

Posted: Mon May 26, 2003 2:56 pm
by Zip
That's the camera i put in my map. didn't work. did u do anything to it?
I using SDK by the way.
Posted: Mon May 26, 2003 3:51 pm
by TechZimmy
Nope, I just put it in. It could have somthing to do with the FG42 Mod that i have. Probably not tho.
Zimmy
Posted: Wed May 28, 2003 2:53 am
by Hashmark13
looks fake to me... doenst look like your looking through a camera.. and for one.. there is your mouse in the last picture ...

Posted: Wed May 28, 2003 3:18 am
by Alcoholic
the only thing brighter is the right wall everything else looks the same.
Nice
Posted: Wed May 28, 2003 3:41 am
by tltrude
Nice looking camera. Here is a picture of it and its texture image. It only works if you load up the map in singleplayer.
It even has a falsh! The camera needs some work because there is no sound when you use it. "snd_camerapic" does not exsist, although "click" (Item_WireCutter_01.wav)" could be used for it. The model framework is not right. The first screenshot in this thread is how it really looks in the game--missing corners. Below is the tiki for it.
Code: Select all
TIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/items/camera
skelmodel camera.skd
surface camera shader camera
}
init
{
server
{
setsize "-4 -4 0" "4 4 4"
classname InventoryItem
name "Spy Camera"
firetype clickitem
semiauto
ammorequired 0 // unlimited usage
usenoammo 1
firedelay 0.75 // delay between uses
bulletrange 4000
crosshair 0
zoom 60 1
}
client
{
}
}
animations
{
idle camera.skc
fire camera.skc
{
server
{
entry activateitem
}
client
{
entry stopaliaschannel snd_camerapic
entry sound snd_camerapic
// flash
entry blockdlight 300 0.2 viewlensflare
(
color 0.7 0.7 0.7
colorvelocity -2.0 -2.0 -2.0
scalerate -1.0
)
}
}
}
/*QUAKED item_camera (0.5 0.5 1.0) (-8 -8 -8) (8 8 8)
*/