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Curved Roads and the ground around them
Posted: Mon May 26, 2003 2:13 am
by Alcoholic
Hi. I used the arches tutorial to create curved roads. My question was is there any easy way to line up the ground with the roads? when i say ground i mean all the brushes that flow next to the road. is it OK if the brushes sort of overlap? i doubt it because in my past half life experiences, it wasnt ok. M1L1 looks great, and i dont know if they overlapped or not. so is it OK to overlap the brushes in my situation?
Posted: Mon May 26, 2003 3:55 am
by Hashmark13
yeah im sure you can... are you using brushes for the ground or lod terrain... i recoomend lod terrain.. or simple patch mesh.. for a more realistic ground look....
Posted: Mon May 26, 2003 3:55 am
by Alcoholic
im using lod terrain for the ground surrounding the road.
Posted: Mon May 26, 2003 5:06 am
by Alcoholic
ok i tried it and it wasnt hard at all. i just made a brush that overlapped the curved road, then i zoomed in and clipped the brush litle by little, so the edge of it went right alongside the road nicely. no brush merging here.

Posted: Mon May 26, 2003 12:16 pm
by panTera
Posted: Mon May 26, 2003 12:23 pm
by TheStorm
For most realistic roads use a patch mesh and lod terrain around it. Much easier to bend the road with a mesh then clipping a brush (for a long and curvy road, align several meshes), and you can make it bumpy!

Posted: Sun Jun 01, 2003 4:33 am
by Alcoholic
ok i made a curved road from a patch mesh but i cant realign the texture properly. the manstein tut said click set and i did but nothing happened. i tried natural and it corrected it, i just had to change the rotation, but then i click the arrow for rotation, it just all went green.
Posted: Sun Jun 01, 2003 4:52 am
by Alcoholic
Posted: Sun Jun 01, 2003 5:06 am
by Alcoholic
argh this is driving me NUTS! if i use the bend tool to make a road, i can do the texturing right, but the road doesnt come out the way i want it to.
Posted: Sun Jun 01, 2003 5:46 am
by Alcoholic
AHA!! i have found a solution! after i made it a patch, i fit the texture to the patch. might have somethin to do with texture lock too.
Posted: Sun Jun 01, 2003 1:08 pm
by Sonsai
idk if this is what you are talking about but whenever i go to my texture properties settings to change them, I always choose that texture. Because i tihnk what it does is when you choose a texture, it will be that texture for any other brush you build, and when you set the texture properties it becomes that texture.
So just be careful
