If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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solar
Colour Sergeant
Posts: 99 Joined: Fri Mar 21, 2003 2:40 pm
Location: Toledo, OH
Post
by solar » Mon May 26, 2003 4:16 am
what do I do to make a glass clip solid and not able to be shot through? My nades bounce off but bullets do not.
Hashmark13
Major
Posts: 299 Joined: Mon Nov 25, 2002 12:20 am
Location: USA
Post
by Hashmark13 » Mon May 26, 2003 5:04 am
try putting weapon clip behind it.. that should stop the bullets
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
solar
Colour Sergeant
Posts: 99 Joined: Fri Mar 21, 2003 2:40 pm
Location: Toledo, OH
Post
by solar » Sat Jun 28, 2003 2:41 pm
the weapon clip did not stop it. Any other ideas???
wacko
Field Marshal
Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany
Post
by wacko » Sun Jun 29, 2003 9:40 pm
Have you tried to check weaponclip in the surface Properties?
solar
Colour Sergeant
Posts: 99 Joined: Fri Mar 21, 2003 2:40 pm
Location: Toledo, OH
Post
by solar » Wed Jul 02, 2003 10:41 pm
weaponclip doesn't stay checked. Do I have to make the texture an entity? Is there another way to do this?
wacko
Field Marshal
Posts: 2085 Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany
Post
by wacko » Wed Jul 02, 2003 10:44 pm
Doesn't stay checked, even after having pressed "Apply"?!
mmm
What do you want to use it for? Maybe another way is easier...