Converting to .pk3?
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Kenshin_Himura
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- Joined: Tue May 27, 2003 1:03 am
- Location: Oklahoma
Converting to .pk3?
I know, I know, they already have a tutorial on this but I still dont get it. I was sondering If anybody could help me with turning my new map into a pk3 to share with my friends. Thank-You! 
Ok im an idiot but i can make a pk3
(so u can)
Model the pk3 after your mohaa/main folder
(Im trying to put this sites tut in easier words)
Ok first make a folder and make it the name of your map (example: my upcoming map would be snowassault
This is your main folder
make another folder inside it named maps and inside that make anotherone either dm or obj(or both) depending on what your map will be
Inside the dm/obj folder i would place
snowassault.bsp -my map
snowassault.scr -my map's script file
snowassault.min -file created after 1st visit to map by windows
Ok thats done so far we have our folder snowassault->maps->dm->(3 files listed above)
Now inside your main folder (the first folder u made) i would create a scripts folder inside that i would place
snowassault.shader [NOTE THIS FILE IS NOT NEEDED FOR YOUR MAP TO WORK BUT IS FOR OTHER FEATURES SUCH AS A CUSTOM LOADING SCREEN]
Ok back to your main folder. Inside it I would have a textures folder-> mohmenu-> dmloading-> loadingpic.tga (This is what shows up in the pic box when map is loading [NONE OF THIS STUFF IS REQUIRED EITHER BUT MAKES U LOOK ALOT BETTER
]
Ok for the last time for my map back to the main folder now create a subfolder named ui and inside it i would put snowassault.urc
ALMOST DONE!!!!!
Now right click on the original folder you made(your main) and click add to zip. Now rename the file from (in my case) snowassault.zip to snowassault.pk3 put it in your mohaa/main folder and voila if all went well go play your map. OH BE SURE TO DELETE THE yourmap.bsp files from the dm or obj folder. Compress this file and put it on the web. Now your famous yay.
Model the pk3 after your mohaa/main folder
(Im trying to put this sites tut in easier words)
Ok first make a folder and make it the name of your map (example: my upcoming map would be snowassault
This is your main folder
make another folder inside it named maps and inside that make anotherone either dm or obj(or both) depending on what your map will be
Inside the dm/obj folder i would place
snowassault.bsp -my map
snowassault.scr -my map's script file
snowassault.min -file created after 1st visit to map by windows
Ok thats done so far we have our folder snowassault->maps->dm->(3 files listed above)
Now inside your main folder (the first folder u made) i would create a scripts folder inside that i would place
snowassault.shader [NOTE THIS FILE IS NOT NEEDED FOR YOUR MAP TO WORK BUT IS FOR OTHER FEATURES SUCH AS A CUSTOM LOADING SCREEN]
Ok back to your main folder. Inside it I would have a textures folder-> mohmenu-> dmloading-> loadingpic.tga (This is what shows up in the pic box when map is loading [NONE OF THIS STUFF IS REQUIRED EITHER BUT MAKES U LOOK ALOT BETTER
Ok for the last time for my map back to the main folder now create a subfolder named ui and inside it i would put snowassault.urc
ALMOST DONE!!!!!
Now right click on the original folder you made(your main) and click add to zip. Now rename the file from (in my case) snowassault.zip to snowassault.pk3 put it in your mohaa/main folder and voila if all went well go play your map. OH BE SURE TO DELETE THE yourmap.bsp files from the dm or obj folder. Compress this file and put it on the web. Now your famous yay.