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new compile error?

Posted: Tue May 27, 2003 5:12 pm
by wacko
I get
Entity 276, Brush 0: duplicate plane
Entity 276, Brush 1: duplicate plane
Entity 276, Brush 8: duplicate plane
Entity 276, Brush 9: duplicate plane
Entity 276, Brush 10: duplicate plane
Entity 276, Brush 11: duplicate plane
several time in bsp compile. Always this entity, always these brushes...

uh... you will say, this is an old one...

but when i look up the entity 276, it's a static model, when i delete it, the next one get's that number and the same error.
when i delete the entity 276 manually in the map file, i get this error, although there is no entity 276 anymore
did a rogue plugin repair without success (no wonder, how should it repair tiki?)


Any ideas? TY!!

Posted: Tue May 27, 2003 5:25 pm
by jv_map
Is it your trouble evening tonight? ;)

Try checking the 'nostaticcollission' box (or something like that - the only box you can click) for the static model with entity number 276.

Posted: Tue May 27, 2003 7:49 pm
by wacko
haven't had such a bad one for a long time! :roll:
atleast i know where to go! (mapping) life would be worse without ppl like u!!

will give it a try, ty!!

Posted: Tue May 27, 2003 7:59 pm
by wacko
the entity 276 now was a light! A LIGHT! this is ridiculous! Who's wacko? Me or this radiant?! :evil:

deleted all trees and oaks and bushes in my park (forunately, this is not SimCity :wink: ) and now it works. Will start to slowly add one piece after the other, now. But a solution is something else...

Posted: Tue May 27, 2003 8:12 pm
by jv_map
Do you still get the error if you compile (bsp) with -nostatic?

Posted: Tue May 27, 2003 8:17 pm
by Yarik
Wacko All I can say is... That I had this kinda problem for a while now. I dont know where the H*ll it comes from but its sure gives me a head ache. the only thing I have checked is -fast light option.

Posted: Tue May 27, 2003 9:00 pm
by wacko
jv, i will have to put all stuff i deleted in the map again to check this. On the other hand, (which doesn't make it better) a friend could compile the map without error. So it might rather be a memory caused error...

yarik, you checked -fast light? and than it worked?


thanks for helping!

bob's tools

Posted: Wed May 28, 2003 2:16 am
by tltrude
Bob's Tools will get rid of duplicate planes painlessly.

Posted: Wed May 28, 2003 5:56 am
by wacko
tltrude, as i said, i tried bob's tools.