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MG42 with a Spotter : problem
Posted: Fri Aug 30, 2002 2:27 pm
by BadSpeed
I've tried the tutorial : MG42 with a Spotter and I had a problem and I don't know why
When I've done every thing it says in the part 1 I don't have any enemy who come in the map and shoot me with the MG42 and I don't know why :/
I've done every thing sayed. I've redone the tutorial twice and still :/
( the script simse to be working cause when I arrived I'va got the M1 )
Posted: Mon Sep 16, 2002 1:03 pm
by Slyk
No answers for you, but just wanted to let you know that I have asked this very question DOZENS of times on forums and no one seems to be able to answer it. I'm yet to see it work. No matter how you set it up, I've never got it. Would be nice to see it.
Posted: Tue Sep 17, 2002 12:43 am
by Surgeon
ok guys - sorry I've been neglecting my duties due to several RL probs - Will get on it and hopefully have an answer for u soon
Posted: Tue Sep 17, 2002 4:53 pm
by UBER_SOLDAT
ive got mg42s and spotters spawning fine, except that the spotter is facing backwards, which doesnt look too realistic when he taps the gunner on the shoulder and points inside the bunker. Ive done everything right too. Thats the only problem ive ever had though
spawn variable
Posted: Fri Sep 20, 2002 4:35 pm
by jv_map
I took a look at the tutorial and the global/mg42_active.scr file, and found out that the tutorial mentions a '$spawn' variable, which is obviously wrong. The '$' tells MOHAA that the value of the variable is a string (a set of characters), whereas the global script uses the 'spawn' variable as an integer (non-floating point value). Therefore, you'll have to change the $spawn variable to a #spawn variable. I have not yet tried the tutorial myself and because of that I can't tell you if it'll work with the #spawn tag, but I think it is at least something to try out.