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'Model Maps' Tutorial help?!

Posted: Wed May 28, 2003 11:34 pm
by Silent_Death
"add your model. Position it so that the tail of the arrow is as close as possible to 0,0 in the XY Top view."

What does that mean? Please tell me in plain english!

grid

Posted: Wed May 28, 2003 11:55 pm
by tltrude
If you zoom in for the 2d window, you will see numbers at the top and left side of the grid.

Posted: Thu May 29, 2003 12:13 am
by Silent_Death
He also tells me when I'm done to delete the model. Does he mean I should delete the model and leave the metal clip brushes there?

And another thing:

"Save the map with the same name as the model and in the same folder as the model"

:?

Posted: Thu May 29, 2003 4:54 am
by Hashmark13
either your making stuff up or im blind... you can name your map what ever you want... put it in the dm directory.. (or obj if its an obj model map test.. :?) and do not delete the model.. your else you will have an invisible object in your map!! you will just shoot and see sparks (or if its a wooden model you will see wood) from mid air... :?

Posted: Thu May 29, 2003 6:20 am
by jv_map
Sorry Hashmark, you're not yet understanding the model maps :wink:

These model maps are sets of brush q3map automatically adds to your map if it has static models, provided this static model has a corresponding .map file. For example, static/furniture/parkbench.tik would need static/furniture/parkbence.map.

It's best to delete the model from the model map, but if you don't do it I think q3map will do it for you.

Posted: Thu May 29, 2003 6:49 am
by Silent_Death
So jv_map in plain english you mean you want me to delete the model?

Posted: Thu May 29, 2003 6:54 am
by jv_map
Yes, but not in your actual map, in the model map instead (separate .map file).

Posted: Thu May 29, 2003 11:03 am
by Zip
I didn't like this tutorial much either. I thought if I got it wrong I would mess up MOHRadiant!

If I add something I can walk through into my map, I just add the appropriate clip. If I put the same object into my map again, I just clone the clips I made for it and position them on the new item.

This makes a little more work for me, but I don't mind if it keeps everything working ok :oops:

Posted: Thu May 29, 2003 12:39 pm
by jv_map
A model map is more convenient if you're working with models rotated over different axes. Trust me ;).