Code: Select all
main:
level waittill prespawn
exec global/ai.scr
exec global/alarmer.scr
exec global/friendly.scr
//Variables
level.captain = level.friendly1
level.private1 = level.friendly2
level.private2 = level.friendly3
level.engineer = level.friendly4
level.medic = level.friendly5
level.script = maps/test_introtruck.scr
level waittill spawn
//fadein 2 0 0 0 1
//Stick people to truck
$player notsolid
level.captain notsolid
level.private1 notsolid
level.private2 notsolid
level.engineer notsolid
level.medic notsolid
$player physics_off
level.captain physics_off
level.private1 physics_off
level.private2 physics_off
level.engineer physics_off
level.medic physics_off
$player glue $origin_player
level.captain glue $origin_captain
level.private1 glue $origin_private1
level.private2 glue $origin_private2
level.engineer glue $origin_engineer
level.medic glue $origin_medic
$origin_player bind $introtruck1
$origin_captain bind $introtruck1
$origin_private1 bind $introtruck1
$origin_private2 bind $introtruck1
$origin_engineer bind $introtruck1
$origin_medic bind $introtruck1
$introtruck1_clip bind $introtruck1
$introtruck1_clip hide
//Initial threads
thread initial_drive
thread initial_dialogue
end
$player item weapons/bar.tik
initial_drive:
//$introtruck1 followpath $introtruck1_path
$introtruck1 drive $introtruck1_path 260 50 200 256 //<vehicle> drive <target> <speed> <acceleration> <reach distance> <lookahead>
$introtruck1 waittill drive
thread disembark
end
initial_dialogue:
level.captain say dfr_m1l1_101j8 //Squad listen up, rescue mission, blah blah.
level.captain waittill saydone
wait 2
level.private2 say dfr_m1l1_104k_1 //cmon, CMON!
level.private2 waittill saydone
end
disembark:
level.captain say dfr_m1l1_add03j7
level.captain waittill saydone
level.captain runto destination_captain
level.private1 runto destination_private1
level.private2 runto destination_private2
level.engineer runto destination_engineer
level.medic runto destination_medic
level.captain waittill movedone
thread ai_setup
endall the names are right but it dont work...

