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Electric Barbwire??????

Posted: Fri May 30, 2003 12:43 pm
by *[MSQ]*Disturbedman
Hi there,

i'm new to scripting so i'l ask the pros.

I did a script to insert some barbwire and extra things on the bridge of crossroads. I would like to know if its possible to make the barbwire electric activated by a switch and all of this trought scripting, cause i don't know a damn about mapping (yet, start learning yesterday).

What i want exactly is, by default at the start of the game, the barbwire are live, but can be disable by anybody with the use of a switch hidden anywhere in the level.

youre help would be greatly appreciated.

thx

Posted: Fri May 30, 2003 2:33 pm
by jv_map
Requested reading: panTera's volumedamage tutorial.
(to give you an idea ;)).

If you make something like in this tutorial, all you have to do is make the damage trigger nottriggerable to deactivate the barbedwire 8).

Oh and welcome to .map :)

Posted: Fri May 30, 2003 4:12 pm
by *[MSQ]*Disturbedman
Can you please point me to the TUT, don't seem to find it anywhere...


Ho! by the way, if you like to play on our server, the address is 24.203.47.30 and its open every day from 6pm to midnight EST...

Location: Montreal, Quebec

Electromap

Posted: Fri May 30, 2003 5:57 pm
by tltrude
There is a tutroial on how to set up electrical deathtraps on this website. It also has some excellent video tutorials on mapping.

http://www.carbongraphx.com/mohaa/vidtuts.html

Posted: Fri May 30, 2003 7:42 pm
by jv_map
Here's your link: /tutorials/volumedamage.php :wink: