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Enable ai with a trigger

Posted: Fri May 30, 2003 8:18 pm
by small_sumo
Sorry this is dum and I already asked it, just I failed to write it down.

Thanks

Posted: Sat May 31, 2003 3:43 am
by Alcoholic
on a trigger, put key: setthread value: ai_setup

then in yoru script, make a thread ai_setup:

put something in it like...

level.villageidiot exec global/friendly.scr::menotidiotanymore

or whatever you want the ai to be.

Posted: Sat May 31, 2003 7:06 am
by small_sumo
Good thanks mate, I will write it down this time.

Posted: Sun Jun 01, 2003 6:22 am
by jv_map
Maybe you just mean:

level.villageidiot.enableEnemy = 1

:?