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error ?
Posted: Sat May 31, 2003 10:26 pm
by soldier
i made a terrain with easygen and have added some buildings but i cant compile the map ? everything is going normal, but the light process
does never end ? when i load the bsp-file i have this error in the console:
light_grid_array_mismatch
my terrain is black and i only have vertex-light
where does it come from ? and how can i fix it ?
Posted: Sun Jun 01, 2003 6:31 am
by jv_map
This probably happens because you terminated the light compiler while it was still writing lightmaps. Can you inform us where mohlight 'freezes'? You may just have to wait a little longer

Posted: Sun Jun 01, 2003 10:30 pm
by soldier
longer than 10 days for about 3000 brushes ???
Sky box
Posted: Mon Jun 02, 2003 3:41 am
by tltrude
You may have a leak in your sky box. While looking at your map in the editor, click on file/pointfile. If you see a red line, there is a leak into the void.
Posted: Mon Jun 02, 2003 6:09 am
by jv_map
soldier does the compiler continue at a slow but steady pace? Or does it look like there's just no progress at all? In case of the latter, at what stage did the compiler stall? During regular lighting, radiosity, static models lighting or lightmap assembly?
Posted: Sat Jun 07, 2003 7:58 am
by soldier
there is no leak in my skybox !
i`m reworking my map at the moment and have to see what happens
it looked like there is no progress and the vis-process did not end or the lightning-process did not start

Posted: Sat Jun 07, 2003 10:47 am
by mohaa_rox
don't use easygen, it ain't easy. it sux. just use the lod terrain, 100000000 times much better, cause it's:
1)easier than easygen
2)doesn't lag unlike easygen
Posted: Sat Jun 07, 2003 2:59 pm
by jv_map
If you made terrain with easygen make all terrain brushes detail or use manual vis (skip vis compile).
Posted: Tue Jun 10, 2003 11:26 pm
by soldier
i am working with sof2-gtk, there is no feature for lod terrain !!!
i have reworked my terrain and i saved it as a prefab
after this i load it and wrote all necessaries keys by hand and deleted all brushes there never seen
ok, i changed the grid to 512 512 512 and everything is working
i think the loop of the compiling process beginns, when it`s calculating
the light grid
"Only 139680 gridArrays used out of 1048576"
i don`t understand this calculation at all
can someone tell me more about it, please

Posted: Wed Jun 11, 2003 10:57 pm
by soldier