FPS??

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Snake
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FPS??

Post by Snake »

My first map is ready, but my Fps are not so good at some places.
I already ussed some Vis-leafgroups, but its difficult to use them in my map.
I can't use areaportals because i have buildings where you can enter with to many windows, so it's not possible.
Why are the Fps so low in my map, is that because i use alot of those static models like trees/bushes or to many buildings?
Are there not other solutions to upgrade my Fps in my map, and can somebody help me with it?

My computer specifications are:

Gforce mx400 64mb with 512ram DDR

So if someone wonna help me with this, then here is my link to my map:


http://www.mohmaps.com/fr/aa/maps/mp/thechurch.htm


Thanks,
Surgeon
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Post by Surgeon »

Using lots of models will decrease the fps. Are you detailing "non-blocking" brushes ?
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Snake
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Post by Snake »

Yes i use alot of detailed brushes, so ussing of detailed brushes is good for the visdatasize but not so good for the Fps?
I compiled my map with blocksize 0 because my Visdatasize is to big for a final compile, the visdatasize is 150.000 with the detailed bruses and with those visleafgroups it is 1000.000.
Here is a picture from my map in mohradiant:
Image[/url]
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Post by Bjarne BZR »

Dude! You have some serious skills... that map is beautiful!
My lowest FPS was 35... thats OK... I've got a Gforce TI4600 with 512ram DDR on a AMD +1800
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Post by Surgeon »

I had a little look at your map - I'm very impressed - Its a very good map for your first one. I don't get a really low FPS anywhere but then i was only playing it on my own. One suggestion on the mapping side - the church graveyard could do with being made of LoD terrain.
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Post by Bjarne BZR »

Here is the FPS problem: Way too much is drawn when it does not need to be:
Image
Same view without r_showtris set to 2:
Image

Read my Targeted vis_leafgroup tutorial and you fix it in a snap. :D
GREAT work.
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Snake
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Post by Snake »

I already ussed some 12 Visleafgroups for my map, but it's to difficult to place them in my map because i have to much open spaces.
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Post by Bjarne BZR »

Have you targeted them correctly?
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Post by Snake »

Yes, they are targeted correctly. All that work for nothing because my Fps is to low, that make my map not playable.
Bjarne maybe (if you got time) i could send the map to you, so you can take a look where to place those visleafgroups correctly?
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Post by Bjarne BZR »

Yes, shure, I can take a look at it ( but I do not promise anything ). Mail me the map and your MSN / ICQ / IRC ( or any other 3-letter messaging service of your choice :wink: ) and maby I can give you some useful hints.

rjukanproject@planetmedalofhonor.com
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