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Clocks

Posted: Tue Jun 03, 2003 3:27 pm
by LEgionOfDeicide
I have noticed that the clocks in the game actually have hands that change over time. Is it possible to set the clocks to the server time? This would be a really nice feature on the late night DM's. You could actually read the time and no that you have stayed awake for far to long.

Posted: Tue Jun 03, 2003 5:54 pm
by jv_map
Hmm if there only was a time cvar. Maybe you can retrieve the server time from the sv_serverid cvar :? Then it should be possible 8).

BTW I never noticed these moving clocks :(

Posted: Wed Jun 04, 2003 10:58 am
by mohaa_rox
where are those clocks??????

Posted: Thu Jun 05, 2003 9:57 am
by LEgionOfDeicide
I find them under Static/Furniture then there are about 3 clocks. It seems that when I start a new server, it sets the time at 3 oclock. If the server has been running awhile and had gone through several maps, the time is still constant. It must be reading a time or clock from somewhere.

Posted: Thu Jun 05, 2003 11:43 am
by jv_map
I found this in clock.shader:

Code: Select all

static_clockface1
{
	qer_editorimage textures/clock/clockface1.tga
	nomipmaps
	nopicmip
	{
		clampmap textures/clock/clockface1.tga
		depthwrite
	}
	///////////////////////////////////////////
	///hourhand
	///////////////////////////////////////////
	{
		clampmap textures/clock/hourhand.tga
		alphafunc GE128
		tcMod rotate .008333333 180
	}
	///////////////////////////////////////////
	///minutehand
	///////////////////////////////////////////
	{
		clampmap textures/clock/minutehand.tga
		alphafunc GE128
		tcMod rotate .1 45
	}
	{
		map $lightmap
		rgbGen static
		blendFunc GL_DST_COLOR GL_ZERO
		depthfunc equal
	}
}
As you can see both hands rotate slowly, both a different speed. Nice detail, and nicely spotted :wink:

Posted: Thu Jun 05, 2003 12:40 pm
by LEgionOfDeicide
If only we could link the clock hands to the time. This would be so cool.