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Elevators:

Posted: Tue Jun 03, 2003 9:12 pm
by FoShizzle
My friend added an elevator into his map, but didn't use scripting to do so. He used a func_door, and it worked like he expected it to. But, the problem is that it sounds like an opening/closing wooden door. And, obviously, changing it to metal won't help. Can you make a "func_door" use moving and stopping elevator sounds by changing the properties of the entity?

Thanks :)

EDIT: Ok, I did a search in the forums and got it. For anyone wondering, here's the link:

/forum/viewtopic.php?t=1264&highlight=elevator