Texture Problems-What can i do?
Posted: Wed Jun 04, 2003 5:27 pm
Hi all,
i have made a map where the allied had to blown up a house.
I have build a house with wall pieces which broken out when the bomb is going up,the wall pieces have the same texture and there are no blanks between the wall pieces but if I test the map and stand a bit more fare away i can see all texture/brushpieces of the house,as far as i go away it seems to get bigger caps between the wall pieces/brushs.
Why can i see the seams of the textures/brushs,when they are all the same.
it looks stupid when the player can see ,which wallpieces will break out when the bomb goes up and doesn?t look good at all.
Is there any trick?
By the way the house i build ,is build after the tutorial "blow up that multiplayer objective" and works fine,but these stupid textures?
does anyone know what i can do or made wrong?
i have made a map where the allied had to blown up a house.
I have build a house with wall pieces which broken out when the bomb is going up,the wall pieces have the same texture and there are no blanks between the wall pieces but if I test the map and stand a bit more fare away i can see all texture/brushpieces of the house,as far as i go away it seems to get bigger caps between the wall pieces/brushs.
Why can i see the seams of the textures/brushs,when they are all the same.
it looks stupid when the player can see ,which wallpieces will break out when the bomb goes up and doesn?t look good at all.
Is there any trick?
By the way the house i build ,is build after the tutorial "blow up that multiplayer objective" and works fine,but these stupid textures?
does anyone know what i can do or made wrong?