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Hey, not so fast!
Posted: Wed Jun 04, 2003 6:14 pm
by Zip
I did a search of this but the word 'compile' makes the list of things to look at quite staggering!
Anyway,
I compile my maps in SDK. I want to view the compile after it has finished but you can't scroll up in a msdos window! If I compile in Mbuilder it can stop after each stage but you can't read everything either.
Is there a way to view the whole compile information after it has finished?
Thanks
Posted: Wed Jun 04, 2003 6:49 pm
by Surgeon
Posted: Wed Jun 04, 2003 7:24 pm
by Zip
Oo-er!? Didn't understand what they were talking about

Batch file, what is that? Is there an easier way?
Posted: Wed Jun 04, 2003 8:05 pm
by Surgeon
This bit works with MBuilder :
Hey, I just tried it in MBuilder and it worked great!!! You can make seperate logs for each step. Just click on "change" and put in the code.
-v > c:\WINDOWS\desktop\log_bsp.txt
-v > c:\WINDOWS\desktop\log_vis.txt
-final > c:\WINDOWS\desktop\log_light.txt
I have them going to the desktop so they can be trashed easily, after looking them over.
Posted: Wed Jun 04, 2003 8:13 pm
by Zip

I see! Thanks
Is this anything to worry about:
Entity 0, Brush 0: duplicate plane
Entity 0, Brush 21: duplicate plane
Entity 0, Brush 23: duplicate plane
Entity 0, Brush 25: duplicate plane
Entity 0, Brush 30: duplicate plane
Entity 0, Brush 45: duplicate plane
Entity 0, Brush 50: duplicate plane
Entity 0, Brush 66: duplicate plane
WARNING: Could not find 'models/static/corona_reg.map' (this comes up a lot

)
Posted: Wed Jun 04, 2003 8:37 pm
by Zip
Oops, sorry, should read the compiling errors page first! Here's what it said about my particular problems, incase any of you wanted to know too:
ERROR: Coudn't find 'models/xxx/xxx.map'
The model you're using doesn't have a model map in pak0.pk3. Therefore this model will be non-solid in game.
SOLUTION: Create your own model map by following the instructions of the Model Maps tutorial.
ERROR: Entity xxx, Brush xxx: duplicate plane
One brush has at least two identical faces, causing overdraw and thus lower framerates in game. This happens when you draw two edges over each other in the editor, for example to make a 3-sided brush out of a 4-sided one. If you want to do this, use the ctrl + 3 method instead.
SOLUTION: Recreate the brush or use a plugin (e.g. Rogue's) to remove it. Never draw two edges over each other anymore.
Posted: Wed Jun 04, 2003 9:41 pm
by Surgeon
For Windows XP users (or at least for my copy of XP) you have to have something along the lines of:
-v > C:\DOCUME~1\ALLUSE~1\Desktop\log_bsp.txt
-v > C:\DOCUME~1\ALLUSE~1\Desktop\log_vis.txt
-final > C:\DOCUME~1\ALLUSE~1\Desktop\log_light.txt
path
Posted: Wed Jun 04, 2003 11:17 pm
by tltrude
The path to the logs can be anywhere.
For your errors zip, you need to use "bobz plugins" to get rid of the duplicate planes. If you use clip brushes to make your models solid, you can ignore the no model map error.
Posted: Thu Jun 05, 2003 6:45 am
by jv_map
Or check the 'nostaticcolission' box (entity window), then the error won't show up at all 8)
Posted: Thu Jun 05, 2003 10:22 am
by Zip
Thanks jv_map, but I deleted the brushes in question and made them properly. Originally they were 4 sided brushes that got turned into 3 sided brushes when i moved the edges, that meant some surfaces were in the same place! I just deleted them and used proper 3 sided brushes
The bsp log is massive isn't it?! It has way more information than when you use MBuilder or SDK compiler normally!
Posted: Thu Jun 05, 2003 11:37 am
by jv_map
That's because of the -v
